Illusions progression has been completely rewritten. Adjusted some errant values for bound weapons. A new perk, Shield Wall, reduces the damage of incoming power attacks by 25% while blocking with a shield. Determination no longer reduces incoming damage while casting spells. Skyrim Mods Overhauls Ordinator - Perks of Skyrim Ordinator - Perks of Skyrim Endorsements 70,353 Unique DLs 955,517 Total DLs 2,925,260 Total views 7,129,235 Version 9.30.0 Download: Manual 51 items Last updated 04 April 2021 1:05PM Original upload 02 August 2015 2:45PM Created by Enai Siaion Uploaded by EnaiSiaion Virus scan Safe to use Fixed an issue where Bound Mace was tagged as a War Axe. Spell Surge decreases the cost of dual casting a Destruction spell by 25%, moving the magnitude/cost ratio to 2.0x/1.35x. Each rank of Bone Breaker now decreases enemy attack damage by 10% for 10 seconds. It no longer cares which pieces those are, and wearing a piece of heavy armor no longer prevents you from benefiting from the perk. This allows me to more clearly differentiate the effects of Hack and Slash (which increases the duration of the bleed) and Carve and Split (which increases the damage of the bleed) without violating my design principals or fudging the numbers too much. Fixed an error in the conditions for Rend and Rake 80. Pugilist is now called Brawler. The Restoration skill now automatically increases the magnitude of your Restoration spells, up to a 60% magnitude increase. Changed the magic effects for Sunfire, Vampire's Bane, and Stendarr's Aura for better compatibility. This will allow you to equip them with gear of your choice. Fixed an error with Sunlight Rune that prevented it from dealing damage. Magicka Shield is now called Spell Shield. A new Light Armor perk, Adrenaline, restores Stamina when the player is engaged in melee combat. Smithing investment will now pay off much faster. Fixed an error with the Weakness to Poison effect. Spell Strike now has a second rank that increases the damage boost of weapon enchantments delivered by a power attack by 50%. Bashing perks no longer rely on Power Bashing. The purpose of this mod is to remove all but the skill requirements for perks, so that way . Its a little redundant with the shrine if youre not using my shrine tweaks, but oh well. A new perk, Scribe, increases the duration of scrolls by 3x at rank one, and by 5x at rank two. Fortress now only reduces arrow damage by 50%. Added the Ancient Voice perk, which doubles the duration of certain Shouts. Precise Cuts now increases critical hit damage by 50%. The first rank, available at level 40, gives you a 25% chance to stagger. The second rank of Fortification is now its own perk, Resistance, and it gives 25% Magic Resistance. While Ordinator is balanced for vanilla perk gains, this is a clean way to get more perk points. Fixed an issue where Arcane Weapon had a second rank. Ive increased the duration of the Axe DoT, and buffed its total damage slightly. Lightweaver is now once again called Radiant Ward. The second rank of Fists of Steel is now unlocked at level 60. Each rank of Scout now increases the armor rating of Light Armor by 10% instead of 20%. Heavy Cuts now increases critical hit damage by 50%. It generally shifts the balance of Destruction towards dual casting (as opposed to Restorations Poison and Sun spells, which functionally receive no damage buff from dual casting) and also shifts the balance towards general perks rather than specialized ones. Reverted a change to block XP (I think there's a better way to do this). The second perk, available at level 70, gives you a 50% chance to stagger. Install hundreds of mods with the click of a button. Removed an errant visual from Disorienting Blow. Adjusted the level requirement of several perks in the Speech tree, as well as the general shape of the tree. The second rank of Essence Drain is a level 60 perk and absorbs 20 points of Health. I will probably make a Bastion-like perk for Healing spells in the future, but I'll need to update Mysticism first. It only has one rank. Extra Werewolf Perks SE at Skyrim Special Edition Nexus - Mods and Community All games Skyrim Special Edition Mods Gameplay Extra Werewolf Perks SE Extra Werewolf Perks SE Endorsements 17 Unique DLs 712 Total DLs 817 Total views 5,766 Version 1.17c Download: Manual 1 items Last updated 30 December 2022 2:17PM Original upload 30 December 2022 2:17PM Radiant Ward is now called Light Weaver again. Hunters Discipline has been replaced with Hunter. Since Scrambled Bugs is now required for Blade & Blunt, I can finally make this change. Radiant Glory allows sun spells to affect the living. But you can be sure that once you've become the Archmage at Winterhold and mastered all magicks in Skyrim, you'll want more. Dexterity is now called Adrenaline. All of my work has open permissions. The mod IS retroactive, meaning if you earned levels in your earller in the save, you should earn perk points for this. I tweaked some perk ordering in the background to prevent NPCs from getting Armor of Shadows and Ritual of Power by default. I wanted to make the Pilgrim system a little better without making a whole ass religion mod. Killing Stroke is now a level 80 perk that increases your power attack damage against targets below half Health by 50%. The magnitude of each rank of Gladiator has been raised from 10% to 20%. Bard (30/60): Your bard songs are twice as strong / and grant an additional bonus to you and your allies. Adrenaline is now a rank 60 perk, for better distribution of mobility and stamina-management perks. (Youd need to rebalance their stats and make changes to the leveled lists to really fix the issue). Changed the requirements of both ranks of Fortification. Augmented Flames, Augmented Frost, and Augmented Shock have been reduced from a 33% increase to a 25% increase. Skull Cracker now increases mace damage against staggered targets by 25/50%. This caps out at 100% extra damage. A new perk, Guidance, buffs the duration of Courage spells by three times, which puts them on the same 30 minute timer as flesh and shell spells have with Barrier. This looks like a nerf on the surface, but its a buff when combined with the back end change to critical hits. Adamant is a complete overhaul of Skyrims perk trees designed to balance existing skills and add powerful new perks to the game. The Conjuration skill now automatically increases the duration of your Conjuration spells, up to a 100% duration increase. Ordinator - Perks of Skyrim is an immersion and gameplay overhaul mod. Honestly it was 2:30 AM when I realized that and I was just too tired to bother with it right now. Fixed an issue where some healing spells wouldnt heal unless you had the Respite perk. Values are adjusted & some divines have new shrine bonuses. I think three is the magic number for summons, and I like the Ritual Stone providing one of these summons. Repackaged the BSA with some files that might have been missed. Fixed an error in the DLC2PerksTwohanded formlist. Strange Minds is now once again called Master of the Mind, and I have raised its level requirement back to 90, the Vanilla value. The Restoration skill now automatically increases the duration of certain Restoration spells (such as Attunement), up to a 100% duration increase. Fixed a bug with Bastion and Lightning shield. You do not need to ask permission to make patches, ports, forks, or any other derivative work from my mods. Each rank gives a +1 to tempering. Fixed an error in Fists of Steel where damage was higher than expected. The first rank of Cultist is now a level 30 perk. Dark Devotee now increases the duration of All Conjuration spells by 2x. Power Shot has been re-implemented. Scales of Zenithar now increases carry weight by 100. Armor Crusher now reduces about 6% worth of enemy armor per hit at rank one, and 12% of enemy armor per hit at rank two. Made a small improvement to the stagger cooldown. This should benefit scroll builds, bound weapons builds, and reanimation builds, all while making utility buffs easier to maintain and easing the burden that these buffs place on builds such as spellswords. Skipped version 5.2.2 due to general buffoonery. Overpower now increases damage against targets who are power attacking, drawing a bow, or casting a spell by 50%. Perks are a new feature in Skyrim. ", Corrected the name "Novice Philosopher" to "Philosopher.". Some perks still give beneficial effects (such as North Wind or Serenity, which reduce Frost and Magic Resistance, respectively), but synergy is now the exception rather than the rule. Riposte is now called Overrun. Persuasion checks will be slightly easier to pass without the Silver Tongue perk than they were before. I get the idea they were going for with this perk, but in my experience, this mechanic sucks pretty hard. Taken together, enchanting now doubles the damage of weapon and staff enchantments for spellswords or staff users. The mechanics that control weapon and staff enchantments have been significantly altered. Merchant specifically only increases selling prices, because I think thats the best way to make the mastery perks desirable. Weaponsmith and Armorer make a return, both giving a +1 to tempering weapons and armor respectively. Mage Armor now increases the magnitude of armor spells by 50% per rank. Assassins Blade now increases sneak attack damage for daggers by 50/100% per rank. :). This perk, Resonance, reduces the cost of all spells, staves, and weapon enchantments by 25% while wielding a staff. Fixed an error in the conditions for Rip and Tear 60. Fixed an error in the conditions for Fortress. If you are playing an unarmed character and wish to update mid-game, open the console and find the record titled Unarmed Scaling Controller. Remove and re-add this ability from your character. Eagle Eye (the perk which gives bows the zoom feature) has been removed. Light Foot now permanently reduces the sound that you make while moving by 50%. Ive merged the two ranks of Inscription into one. Adamant no longer increases the speed of the Unarmed weapon. It no longer cares which pieces those are, and wearing a piece of light armor no longer prevents you from benefiting from the perk. The value of each individual point of armor rating has been raised from 0.12 to 0.17. As with vanilla Skyrim, all enchantments must be added to an unenchanted item. Essence Drain is now called Chaos Binding. Pilgrim of Mara now makes you immune to diseases. Finally, spells like Oakflesh, Fire Shell, Regeneration, and Attunement will now be able to last for a whopping 30 minutes (w/ the appropriate perks), meaning players should pretty much never have to cast them more than once per dungeon. This mod adds an extra damage perk which was only available to NPCs in one-handed skill tree. Brilliance now works on concentration spells as well, but its been reduced to half magnitude. The positions of Snakeblood and Purify have been swapped. This damage reduction is designed to account for the automatic 33% buff for damage-dealing spells cast while sneaking and undetected, so the total damage remains the same as previous versions of the mod, while the investment required has gone up. Respite no longer allows Attunement spells to fortify Stamina. This ensures that Sun spells stay (extremely) competitive with Destruction spells at higher levels. It is a level 70 perk, and its basically a version of Brace from Hand to Hand, but for Dual Wield players. Fixed an issue with Poison Runes conditions. Power attacks are now more difficult to block, weapons are slightly better at blocking, and blocking with weapons is no longer influenced by the enemys weapon damage. Bullseye no longer requires both Steady Hand and Ranger to unlock. Each rank increases the damage of scrolls by 50%. The Shield of Stendarr is now called The Mercy of Stendarr. mods (TESVSnip specifically), so I decided to make the mod from the. In addition, Cleaving Strikes now has two ranks. Indomitable Will now increases the duration of all Illusion spells by 100%. It still does a 50% stagger, but now it has a 5 second cooldown per target. Dawns Wrath now increases the magnitude of Turn Undead spells by 33%, and it adds a damage over time feature to Turn Undead spells. Fixed a change to Heavy and Light Armor XP due to user feedback. A new perk, Brilliance, now allows healing over time spells to effect allies within 25 feet when dual cast. Fixed an issue where staves and scrolls for Atronachs and Monarchs had inappropriate conditions for Adamant. Shield Charge has been replaced with Fortress, which gives a 25% chance to nullify all incoming damage while blocking. Donate premium membership. The only part of the vanilla (unmodded) Skyrim Special Edition games files (approximately 22.75GB) these mods (MultipleEnchantments, MultipleEnchants6 and MultipleEnchats32) affect in any way is the 'Extra Effect' perk on the Enchanting perk tree. Each rank of Gladiator now only increases blocking and bashing effectiveness by 10%. Fixed an error where Unstable Current could damage your allies. Maces are a little behind their axes and swords in their damage, but they have a clear defensive advantage. Fixed an error in the values for the unique flesh spells that NPCs use. A new perk, Vitality, has been added. Locksmith (10/50): You are 25/50% better at picking locks. The perk investment for a single-element Destruction mage is unchanged, but investing in a second or third element is now cheaper. A new Heavy Armor perk, Discipline, decreases the damage of incoming arrows by 25%. The items are more valuable and more common. By skill level 60, you will have 50% extra duration. Functionally, this means that Stamina regenerates 20% faster at full Stamina and twice as fast at zero Stamina (these percentage bonuses will be a little different if youre using my Lover Stone). The related Scrambled Bugs setting is highly recommended. Fixed an error that caused Greatsword critical hits to deal significantly more damage than expected in certain circumstances. Dwemer and Orcish are really weird, and theres no way to treat them both fairly in a perk mod. Defender reduces the damage of incoming arrows by 25% while blocking with a shield. The purpose of this mod is to remove all but the skill requirements for perks, so that way you can skip the perks you don't want. Grim Focus now increases critical hit damage by 50%. it because there's not a mod that does the same thing available yet for. (Make Stability work on this.). Im moving away from Backlash because I feel that Damage Reflect is the kind of stat thats only good if youre investing in it heavily, so putting it in a general tree like Alteration doesnt work well. Fixed an error where Heal Other was using an incorrect magic effect. Maces now properly strip twice as much armor when power attacking. Fixed an error in the conditions for Duelist 60.
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