Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. You automatically stabilize when brought below 0 hit points. At 15th level, you can speak and understand any language, but your speech is still restricted during combat. google_color_link="000000"; You have (unknowingly) fulfilled most (but not all) of the ritualistic components to achieve lichdom. This mystery also grants additional class skills and other special abilities. Today we cover Oracle's curse, Mystery, and Revelation options available to Oracles and those sharing this mechanic. Every third hit with a ranged weapon against the same enemy deals additional 1d6 per two mythic ranks divine damage. google_ad_client="pub-6372505724192965"; The creature must take the result of the reroll, even if its worse than the original roll. Support our guide writers and staff so we can continue to make the best guides for all of your favourite games. I hope you find it useful! At 15th level, you gain damage reduction 5/magic. . You became an oracle early in life, and your body has remained that of a child. People find it difficult to remember who you are, their memories of you often clouded and inconsistent. Princess Pilfer Oct 8, 2021 @ 11:17am. Whenever you cast a cure wounds spell or another healing spell, it becomes reach as though using the Reach Spell feat. You take a 4 penalty on weapon attack rolls, but you add burning hands to your list of spells known. You learned to utilise the real power of the Shadows. Only races with a penalty to an ability score can take this feat. You are a venerable member of your race. You can use Smite Evil a number of additional times per day equal to half your mythic rank. You suffer a -2 circumstance penalty with Charisma-based skills against outsiders with an alignment subtype. At 5th level, you gain a +4 bonus to all saving throws against charm effects. Mystery Benefit Your body is a deep reservoir of life energy. The oracle's curse cannot be removed or dispelled without the aid of a deity. These bonuses stack with those granted by Greater Disarm. You have studied a way to increase the number of spells you can cast per day. You can cast four more spells per day of 1st, 2nd, and 3rd levels each. | Starjammer SRD I'll see if i can find the link. You're a mythical master of one type of weapon. You do not gain your Charisma bonus to Diplomacy checks, and if you use Diplomacy to make a request of someone, their attitude worsens one step (but no worse than unfriendly) after the request succeeds or fails. Each oracle must choose one of the following curses. | Heroes and Monsters SRD Each oracle must choose one of the following curses. Each time you deal critical damage with your ranged weapon attack, or reduce the target to zero hit points, you deal your weapon damage to all other enemies in 10ft radius. This tends to make social interaction difficult, imparting a -4 penalty on Charisma-based skill checks, except for Disguise. At 15th level, you are immune to all diseases, non-magical and magical. Oracle Details | Oracle Feats | Oracle Focus Spells | Oracle Kits | Oracle Sample Builds | Mysteries. Tree souls develop an affinity not just with trees but also with objects carved from them, feeling the essence of the trees spirit living within. Three times per day you automatically dispel any effects that make you Frightened, Dazed, Sickened, Shaken, Staggered, Nauseated, Stunned, Paralyzed or Confused when you affected by any of those effects. At 5th level, add minor image and ventriloquism to your list of spells known. google_ad_format="120x600_as"; At 15 level, roll initiative three times, instead of twice, taking the best result. The oracle is a paradox of divine magic, able to tap into and manipulate energies from disparate sources throughout the universe that would overwhelm anyone else.These mysteries grant unusual powers and revelations, as well as a double-edged curse, which they must learn how to simultaneously endure and exploit. At 10th level, you can understand any spoken language, as if under the effects of tongues, even during combat. At each level, you gain Hit Points equal to 10 + your Constitution modifier from the oracle class, instead of 8 + your Constitution modifier. You cannot cast spells with the good or lawful descriptors, nor can you summon good or lawful creatures. At 10th level, your speed is never reduced by armor. You're an expert with weapons that rely on your agility. A dual-cursed oracle must choose two curses at 1st level. At each new oracle level, she gains one or more new spells, as indicated on Table 2-6. If you're an Oracle, you have even less of a reason to believe that you'll be casting this spell enough to warrant it. At 5th level, add minor image to your list of 2nd-level oracle spells known, At 10th level, add modify memory to your list of 4th-level oracle spells known. Your sneak attacks deal an additional 1d6 damage. At 15th level, you gain blindsight out to a range of 15 feet. Your animal companion is just as mythic as you. It's not so. At 5th level, add levitate and minor image to your list of spells known. Add half your mythic rank to caster level checks to overcome spell resistance. You provoke an attack of opportunity from one enemy adjacent to you. Your body is full of writhing parasites, which occasionally burst forth through your skin, mouth, and eyes. You can only take this mythic feat once. Whenever you roll a Will saving throw, roll twice and take the higher result. Otherwise, if they have taken any damage, you must cast a spell or use an ability that heals hit points. Consult your GM before choosing. One of these curses ( oracle's choice) never changes its abilities as the oracle gains levels; for example, an oracle with clouded vision never gains darkvision 60 feet, blindsense, or blindsight. As a standard action, you can enter a state of Battle Meditation. Choose a mystery. As a free action, you can make all opponents within 30 feet become shaken for one minute. Your mighty smashing blows demolish armor. The number of attacks of opportunity you can make each round is increased by two. Your attacks are now less affected by luck. You can use your mythic powers to change your kinetic blasts ever further. Others (including animals) find the unsightly spines and rough growths that periodically emerge from your flesh to be disturbing and distracting. You don't automatically miss when you roll a 1 on an attack roll. Bonus Spells; Spellcasting; 3rd, 7th, 11th-level Revelation. Normally, one must expend years and tens of thousands of gold pieces to research this deeply personalized method of attaining immortality. | Open Fantasy SRD your character level or more is taken from you against your will. 116 A curse is a manifestation of potent ill will. The swarm dissipates after one minuter per curse level, crawling into your body or withering into gore and slime. The sound of your blows is powerful enough to damage even without piercing through enemy defenses. You bond with a particular 10-foot square, and must remain within 1,500 feet of that site or immediately become sickened. You leave a mystical link with enemy spellcasters that lets you instantly move to them. You can never take "take 10" on a skill check, and you take a -2 morale penalty when you "take 20." Poisons with no onset time gain an onset time of 1 round. View your oracular powers as a blessing, a curse, or both. A variant of the Dark theme, with stronger color contrast. You're expert at knocking your foes down. Your blood turns sluggish without sufficient heat, and you must seek warmth and shelter earlier than most. A hermit is a recluse who gained her oracular powers from isolation in a deep desert, on a mountain peak, or in another secluded location. At 10th level, add stinking cloud and insect plague to your spells known. Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike to multiply the number of dice you roll for damage, you also multiply your Strength bonus, weapon's enhancement bonus and other bonuses that would normally be multiplied on a critical hit by the same number. Your movement rate is 5 feet, and your Strength and Dexterity are effectively no higher than your curse level for the purposes of skill checks, attack rolls, and saving throws. Oracle's Burden: The effectiveness of this spell depends wholly on your choice of curse. Ezren - Iconic Wizard. Light theme with purplish hues and a simpler font. If you feed on fresh, raw flesh (no older than 1 hour) from a creature of your own race, you gain a +1 morale bonus on all saving throws for 24 hours. VI. google_ad_client="pub-8646111290283331"; google_ad_width=120; The bonus on initiative checks granted by Improved Initiative increases by an amount equal to your mythic rank. At 10th level, you gain a second mercy, and can exchange your first mercy for a different one. Sign in|Report Abuse|Powered By Google Sites, Space, Reach, & Threatened Area Templates. Select one school of magic. For example, an oracle with the waves mystery . You can use this ability once per day at 5th level, and one additional time per day for every six oracle levels beyond 5th. At 5th level, you add vomit swarm to your list of spells known. You've learned a way to increase your ki pool. Dorn - Iconic Saint. You have mythical resilience and durability. Archetype Oracle. You can speak with animals when in this condition. If you have Greater Spell Penetration, add your full mythic rank instead. The glittering hoard of a terrifying dragon. However, you can cast mage hand and open/close as orisons, in addition to your usual spells, and you may treat your Dexterity modifier to initiative as though it were equal to your Charisma modifier. You tend to inspire repulsion, pity, and disgust in others. Use Magic Device becomes a class skill for you. (Tengu Only) The shigenjo walks the path of enlightenment and transcendence by seeking oneness with the celestial spirits. At 10th level, the radius increases to 3,000 feet and the bonus to your caster level when casting oracle spells within the boundary increases by 1. At 10th level, spells you cast that normally have a casting time of 1 round can be cast as a standard action. Kyra - Iconic Cleric. This ability lets you select any Witch Hex, and grants you the ability to use the selected Hex. You can still lose your Dexterity bonus to AC if you are immobilized, or if an opponent feints you or is invisible. | Warrior, Rogue, Mage SRD The following oracle curse is available to goblins. You are always shaken, but immune to being frightened or panicked. At 15th level, as a standard action you can summon a grub swarm, which appears adjacent to you. Your charge attacks deal additional Divine damage equal to 1d6 per mythic rank. At 15th level, you are immune to the effects of disease and infestations, but you can still function as a carrier for sickness. Your life fulfills the predictions of one or more important prophesies. Curses It also contains textual descriptions and mentions of abuse, child abuse, sexual abuse, sexual assault, self-harm, suicide, cannibalism, and miscarriage. You learned to use any shapes to the utmost. Admire your determination and the sacrifices you make to perform wondrous acts. google_color_bg="FFFFFF"; The following oracle curse is available to lizardfolk. At 5th level, whenever you attempt to damage an object with a melee attack, reduce its hardness by an amount equal to your oracle level before determining the damage you deal with that attack. Once per day, when your HP drop low, you become unkillable. Mystery Class Skills; 1st-, 7th-level Revelation. As a result, this curse has no effect on such components. At 15th level, add shadow walk to your list of 6th-level oracle spells known. A dual-cursed oracle must choose two curses at 1st level. Insects, spiders, grubs, and other vermin plague you constantly. The question here is whether or not the haunted curse makes it so that to cast any spell using a material component, the oracle has to first spend a standard action to find the right material component. The Time Mystery is fantastic. You no longer have a limited amount of Rage rounds per day. You gain the mild, constant effects of the mystery's curse described in its first paragraph, but not other effects the mystery usually grants. You are forewarned of danger but can't act to prevent it. Prerequisites Charisma 14. A Hellknight's attacks are treated as good-aligned for the purpose of overcoming damage reduction. Sources: This guide attempts to remain as close to the "loose core" as possible, and thus only contains options from the main line of Pathfinder books. google_ad_type="text_image"; The power of your mystery enables you to cast more than just revelation spells. Harsk - Iconic Ranger. New Pages | Recent Changes | Privacy Policy, Oracle Archetypes - Flying Pincushion Games, Oracle Archetypes - Onyx Path and Nocturnal Publishing. Throughout its history, the Oracle has been the divine equivalent to the Sorcerer, sharing the cleric's armor and weapon options but using the Sorcerer's spellcasting . Some force has severed you from the normal realms of morality and ethics. For ease of play, this extends to all material components, including expensive ones. At 10th level, you are immune to magical and non-magical disease. She can communicate with elemental creatures, and can eventually become an elemental herself. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. A planar oracle has an affinity with one of the Outer Planes. The other curse comes with its normal benefits. A cyclopean seer draws power from the mysterious prophetic abilities of ancient giants. You have mastered a way to prolong your beneficial spells. Your strikes make cracks in the enemy existence, leaving weak points for your allies to strike. You are almost impossibly thin, your tendons and bones clearly visible beneath your loose skin. You are able to understand all languages for 1 round. At 5th level, add spiritual weapon to your spells known. You can benefit from this ability a number of times per round equal to your Charisma modifier, and you can gain a total number of temporary hit points in this way equal to your oracle level. 80 Your body is slowly being consumed by the fires of your internal power, purifying you with each passing day. At 10th level, when your wounds would normally make you unconscious, you become staggered and remain conscious for one round. | 2d20SRD You may choose to embrace, or resist, your foretold fate. The specific effects of your curse are tied to your mystery, but all curses follow the same progression. At 10th level, add magic jar to your list of spells known. The oracle's curse cannot be removed or dispelled without the aid of a deity. google_color_border="FFFFFF"; However, your physical abilities are affected as though you were old, rather than venerable. The only major shortcoming of the Time Mystery is the first three bonus spells on its spell list. You reduce your base land speed by 5 feet. When your shots hit the target, they do truly devastating damage. At 10th level, you learn heroes' feast as a 5th level spell, though you are unable to benefit from it. You can now use your mythic powers to fuel your metamagic abilities. Recent Changes At 5th level, you have no alignment. //-->, Sign in|Recent Site Activity|Report Abuse|Print Page|Powered By Google Sites, Races of Pathfinder: An Optimization Guide, Magic in the Blood: A Guide to Eldritch Heritage and Sorcerer Bloodlines, Elghinn Lightbringer's Stonehelm Emporium. for this curse, it says "You take a 4 penalty on. At 10th level, add telekinesis to your spells known. Oracles are perhaps the most mysterious divine casters on Golarion. At 5th level, add pox pustules to your list of 2nd-level oracle spells known, At 10th level, increase the save DC of any disease effect you create by +2, and you raise the number of saves required to recover naturally from these diseases by 1. The curse affects the "retrieve a stored item" action. You can use the abilities of your domains as a swift action. When your base attack bonus . Whenever a foe attempts to use an effect to possess or dominate you and the effect allows a saving throw to negate, you may roll twice and take the better of the two results. At 15th level, you gain the blood drain monster special ability with your bite, dealing 1d2 points of Constitution damage at the end of a turn if you grapple a foe. You gain a +4 competence bonus on saves made against disease. In times of stress or unease, you speak in tongues. When using Weapon Finesse, you may also use your Dexterity modifier instead of your Strength modifier on your damage rolls. Revelation Spells initial: life link; advanced: delay affliction; greater: life-giving form. At 5th level, add sleep and hypnotism to your spells known. Your speed is never reduced due to encumbrance. At 5th level, whenever you make a saving throw against a disease or poison effect, roll twice and use the higher roll as your result. You use your mythic powers to fuel kineticist abilities. At 5th level, you gain a +3 competence bonus on Diplomacy, Intimidate, and Sense Motive checks while talking to an individual one-on-one. Unlike spells per day, the number of spells an oracle knows is not affected by her Charisma score; the numbers on Table 2-6 are fixed. At 15th level, add veil to your list of 6th-level oracle spells known. In addition, the cursed oracle may select the following revelations in place of a mystery revelation. Pathfinder: Wrath of the Righteous Walkthrough and Guide, Mythic Feats and Abilities guide - Pathfinder: Wrath of the Righteous, Pathfinder: Wrath of the Righteous Guide Home, The Legend of Heroes: Trails into Reverie, Story of Seasons: A Wonderful Life (2023), The Legend of Zelda: Tears of the Kingdom. (Elf Only) The ancient lorekeeper is a repository for all the beliefs and vast knowledge of an elven people. The seeker is obsessed with learning about their heritage and history, researching ancient texts and obscure ruins for clues. This thread is archived. You're a master of down-and-dirty fighting. | Five Torches Deep SRD Your magical specialties are particularly effective. At 5th level, you gain a +2 bonus on all saving throws on effects that cause ability damage, ability drain, or ability score penalties, At 10th level, this bonus increases to +6. At 10th level, your bite attack deals damage as if you were one size category larger. River soul oracles derive their powers from their bonds with rivers, whether these waterways are rapid cascades or lazy channels plied by boats. You have learned of a way to increase the number of spells you can cast per day. Your body is falling apart, forcing you to rely on mechanical augmentations or replacements to keep yourself alive. | Basic Fantasy SRD Player discretion is advised. You can get A Monster for Every Season: Summer 2 now at Gumroad, AMFES: Summer 2, Now with Digital Tokens Included, 2020 Holiday Ornament and Black Friday Sale, If this is your first visit, be sure to If a held item is restored to unbroken condition, it becomes broken again the following round. This choice is made at 1st level, and once made, it cannot be changed. Yes, it does take you longer to get into melee, but the trade off is pretty good with no speed penalties from armor, and immune to exhaustion. Your Arcane Pool increases by a number of points equal to your mythic rank. If multiple enemies qualify, the GM determines which creature attacks or moves. At 15th level, you gain tremorsense out to a range of 30 feet. Your defensive capabilities in combat are unmatched. You are immune to extremes of hot and cold. You have yet to turn into an undead creature, but you are close. It has a good skill list, a good spell list, and a whole mess of excellent revelations. You lose the ability to use the Hex after choosing another Hex with this ability. This is a comprehensive build guide for the oracle class. Your charge carries the weight of your mythic powers. Once per day as a standard action, you can cough up an ovoid, leathery sphere that can be hurled as a flask of acid, though it becomes inert after 24 hours. At 10th level, the damage dealt by your bite attack increases to 1d8 if you are Medium or 1d6 if you are Small. Some people motivate their companions by their mere presence, while you learnt that pain is a much more potent motivator. At 15th level, you gain the constant benefits of a nondetection spell, functioning as if you cast it on yourself. You've learned a way to increase your Arcane Pool. The black-blooded oracle has been infused with the eerie influence of strange fluids that seep from the rock in the deepest pits of the Darklands, the so-called Black Blood of Orv. Source Gamemastery Guide pg. Curse of Creeping Ashes Source Pathfinder #185: A Taste of Ashes pg. You have found out that curses can be a blessing, and now you know how to use them. Effects of your spells on your allies that should last longer than 5 minutes but shorter than 24 hours now last 24 hours. However, you can't take any actions in a surprise round, including free actions, except for flash of insight (see Revelations below). At 5th level, you may add your Charisma bonus to your Fortitude saving throw bonus. At 15 level, add either holy aura or unholy aura (your choice) to your spells known. At 5th level, you can use wild shape, once per day, as a druid, to become an animal. You gain a bonus equal to half your mythic rank on checks to attempt a dirty trick, and to your CMD when an opponent attempts to perform a dirty trick on you. An oracles curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle. At 15 level, you gain immunity to compulsion spells and spell-like abilities. An alternative feel, based on the Rulebooks. And yes it is really good. VIII. You are occasionally wracked with dry, wheezing coughs, and . Pick one of the following languages: Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, or Terran. You are a master of the hideous laughter spell. You constantly ache and shiver, never able to get warm. A variant of the Round feel, more compact. Any item you drop lands 10 feet away from you in a random direction. However, you see things others don't. Light theme with purplish hues and a simpler font. If a class restricts you from casting spells with an alignment descriptor, you can cast such spells without restrictions or repercussions. When you use Deadly Aim, you gain a +3 bonus on ranged damage rolls instead of +2. You're a master of using your shield for protection. At 15th level, add project image to your spells known. You mastered the art of raining elemental spells on your foes, and found a way to empower them by combining different elements. Check out our other SRD sites! You found a way to infuse your blood with even more power. All rights reserved. At 5th level, your natural armor bonus increases by 1 as your skin thickens, At 10th level, you gain a +1 bonus to your caster level when casting spells underwater and when casting spells with the water descriptor. At 15th level, add delayed blast fireball to your list of spells known. You gain uncanny dodge, as the rogue class feature. At 10th level, you are immune to the nauseated condition. The classic look for the Archives of Nethys. Your face is deformed, as though you were born with a wolf's muzzle instead of an ordinary nose and jaw. Effect You suffer a -4 penalty on Diplomacy checks. You can become a member of any class, even one with an alignment requirement, and can never lose your membership because of a change in alignment. They are not graphically detailed and presented from an isometric point of view, and most of them occur episodically. You are full of wrath, irritability and bitterness. At 5th level, add charm animal to your list of 1st-level oracle spells known and animal messenger to your list of 2nd-level oracle spells known, At 10th level, add beast shape I to your list of 3rd-level oracle spells known and beast shape II to your list of 5th-level oracle spells known. Allows you to craft potions up to level 6 during camping. The DC of your Stunning Fist increases by half your mythic rank. The spell level cost for its use decreases by one (to a minimum of 0). You take a -4 penalty to your Strength modifier for the purpose of Strength checks and your maneuver bonus, and gain a +2 bonus to Escape Artist and Stealth checks. This stacks with the bonus from Weapon Specialization and Greater Weapon Specialization. This ability cannot cause a shaken opponent to become frightened. Oracle. At 5th level, you can hold your breath as a free action when it's not your tum, before anything affects you. The phantasmagoria of your despair has inured you to transient suffering. You are cursed with misfortune and sorrow, and you cannot gain benefit from morale bonuses. Any effects that alter alignment have no effect on you. Whenever you roll a Fortitude saving throw, roll twice and take the higher result. You take a -4 penalty on weapon attack rolls, but you add burning hands to your list of spells known. Source PRG2:APG. At 15th level, you gain immunity to fear. The number of rounds per day you can use your Bane ability increases by a number of rounds equal to your mythic rank. This functions as beast shape I for its effects. You are able to channel your mythic powers into invigorating and coordinating your allies. Craftable Constructs. At 5th level, your physical abilities are affected as though you were middle-aged, rather than old. Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). You have no aura for spells that detect alignment, such as detect evil. Your luck bonus increases by+ 1 every five curse levels. Mystery Bonus Skills; 4th, 6th, 8th, 10th, 12th, 14th, 16th, and 18th-level Bonus Spells. | 13th Age SRD At 10th level, you can use wild shape twice per day to become an animal, and it functions as beast shape II. You can use this ability as a free action a number of rounds per day equal to your curse level, which need not be consecutive. You can strike your foes with incredible force. I went lame for mine. At 10th level, any time you move no more than 5 feet in a round, you gain a luck bonus to AC equal to your Charisma bonus, but no more than half your curse level. You gain the ability to lay on hands, as the paladin ability, using your curse level as your paladin level.
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