- Moved some NFF-based references to NFF's holding cell. The Issue: -From all the vids i see, RDO is suppose to have some kind of menu, and anything i look it up is by PC players who are having issues, not console players. No MCM menu item appears, and the dialogue hasn't appeared for me in game. Followers will not be added once reaching the maximum follower count of 10. I have seen a few other related threads but haven't found an answer that works for me. "You can't go to a party at the Thalmor Embassy dressed like that" help? It should fix silent voices from RDO 2.0 dialogues (like khajit marriage dialogues); * Forgot to pack some scripts and sound files in initial release. Skyrim SE RDO doesn't seem to work no dialogue changes Here is my load order if anyone can help me i'd sincerely appreciate it no matter what i do nothing seems to change. All rights reserved. Correctly. ok guys like very recently my aft stopped working i had the book but it would not track followers and i could not manage them whit aft since i never got the option my modlist is Unofficial Dragonborn Patch Unofficial Hearthfire Patch Unofficial Skyrim Patch Unofficial Dawnguard Patch C.W.R.S(Civil War Recurring Sieges) Extra Encounters Reborn - Basic Extra Encounters Reborn - H.S.R. . - Fixed an issue where home base residents lists weren't refreshed when adding a follower to a base through the Command Followers power. This is not to be considered a complete list, nor is it a 100% confirmation that these mods will not have any issues later on. - Corrected a couple of language file issues (2.7.8). I understood that some features can't be used without SkyUI but I'm happy with just default settings. The sequence should show correct numbering in the MCM and if the Actor's name has changed, should be reflected (for example "Strange Girl" to "M'rissi"). We only use essential cookies.Learn More. The favorite followers will be teleported to you and added, in order, to the current roster. I've found that once you have more than a few dozen plugins it can do more harm than good, like in this exact situation. - Enhanced Stealth no longer applies an in-game invisible effect. Now if only there was an SKSE64 dependency checker, it'd be even easier to handle these periodic catastrophes when BethesdaSteam issues a new "update" and we have to go through the SKSE64 dance again. Friends, followers, spouses, rivals, and others have much more to say. Extra . I am using SkyUI for SSE version 5.2. Please re-enable javascript to access full functionality. recommended This adds so many gameplay options, including party roles, that you should have it installed. On June 12, 2020 I had been finishing 3 days of manually loading mods, checking requirements, opening folders, extracting, and all the other hard work that goes into getting a good load order game up and running. GameMode=SkyrimSE Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Lanterns Of Skyrim - All In One - Main.esm=1 It provides a wealth of additional features, including immersion and quality-of-life functions to allow you to adventure with a small team of characters. Now last year every one said it was because no SKSE64 and thus no SkyUI for SSE, but that is no longer an excuse now, as we have SKSE64 now and SkyUI for SSE, and more then half the SSE mods you download the MCM menu's dont work. - If autoboxing is enabled and there is a custom location defined that is outside, followers will always autobox in that location, even if Autobox in Exterior is disabled. Reddit, Inc. 2023. - Added Option "Weapons only in Combat (All)" to set all current followers to only show their weapons when unsheathed. - Open Cities Skyrim:---- Technically not fully compatible, but will work together without issues. RDO and AFT patch not working I am currently trying to get Relationship Dialogue Overhaul and Amazing Follower Tweaks. - Improved stealth ai should be more receptive to player being hit and followers being hit. Please add a compatibility patch for multiple followers framework. Install hundreds of mods with the click of a button. Looking for some important mods. Both are really easy to fix.IN THE GUIDE: It can also happen for the lack of FaceGen files, when someone forget to install a core appearance mod (like WICO).ESP conflictsIn this example, we have two mods: AI Overhaul, which edits NPCs AI packages and Bijin AIO, which change appearance of some NPCs. - Added global option, Outfit Preview Mode, which allows you to preview an outfit, as if you were trading with a follower. - Fixed a potential issue where the worker threads during startup could get hung, possibly due to papyrus tweaks. does "bottom of the load order" mean very early or very late in the order settings? Log in to view your list of favourite games. Yes RDO no longer works with something in SSE. What the heck? Managed to patch a shitload of mods that weren't playing nice thanks to this short tutorial. All other mods are working fine Advertisement Coins 0 coins Premium Powerups Explore Gaming Only standard followers can be affected (no import followers). This setting is found under the system page when a valid follower is under the game's crosshair. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. This has been corrected. - AttackDamageMult is not longer erroneously set to 100.0 upon actor removal. and our You only receive store and meal benefits from your first spouse. First it was even worse because Vortex told that this mod works for fallout3/fallout4 and skyrim but no Skyrim SE. You may have to actively move into them for a full second before they will move behind you. - Removed a bug related to sorting followers. This will prevent ANY followers from being recruited while a follower is in the game slot. But I can't get any response from RDO. Every Mod works. A magic effect on the player will ping the followers if player is in combat and they are not. [I would not use it except I like the idea of WARP - World Assests Recycle project, and it requires RDO.] Occasionally mods need that second loadup to kickstart - the Named Soul Gems mod needs this done every time I start a new playthrough, for instance. Is it compatible with the latest skyrim ae version? It ONLY happens when i have RDO enabled. - If you have a follower that is turned to stone (will not move) due to this bug, open console, select them, type: tai. Had to Reinstall Mod-Organizer and use a new Profile. This does not affect standard followers or expendable recruits. RDO doesn't want to work for me at all - posted in Skyrim Special Edition Mod Troubleshooting : So I started modding recently and got so into it that I stopped playing and started installing mods trying to get my game where I want it before I become immersed, and finally I got to installing Relationship Dialogue Overhaul SE and it wouldnt work. Super late reply but I don't use SkyUI (I play with controller on PC) and it's working fine. Mod managers like Vortex, MO2, and NMM might take some work to use but will save you a world of trouble in the long run. Several functions may not work. same problem here. Let me start by saying that I'm little more than "novice" at applying mods to Skrim SE. Thank YOU very, very much! I used RDO for Skyrim LE for a long time and its always worked perfectly, but RDO for SSE is not showing any kind of MCM menu now, and that has to be fixed. Did convert FLP for my self for . I am also having this issue, although the dialogue changes seem to work, the configuration required for another mod I installed doesn't work. It's useful for detecting conflicts with known solutions, and it might spit out a load order that's at least stable, but it almost certainly won't be the IDEAL load order. I did not include a modlist due to the fact that even on a profile with just SkyUI it fails. Thank you very much! But works!! the CRF and USSEP doesn't specify which versions it's compatible with but the RDO-EFF Patch says it is for v403. - Suppressed load order position warning message for now due to false positives, potentially from a mix of esl and esp mods, where most of them might be esl. I have also this problem with RDO, as described by Phayntom above. Apparently when you're trying to cherry-pick facegen between 2 mods that edit facegen it gets a little more complicated (not mixing facegen stuff but picking 1 or the other per NPC). so i wanna make sure before i install and run into problems later on in my save. Does anyone know any specific Guard Dialogue that RDO adds so i can maybe test it to see if it is working . The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. - Followers in NFF's healer role can now occasionally heal player teammates that aren't followers. Now i mamnaged to install the od but it breaks SKSE and i can't even open the game. I don't see a forum or posts page on RDO's SSE page so i'll ask here. Thank you. Nether's Follower Framework is a multi-follower system that is light on game resources and allows for up to 10 companions at one time. Ive check the load order with loot and my plugins as well as ran it through CK to make it compatible. - A home location that is set in the MCM for outfit purposes now works outdoors. This is the lowest priority after: The player, the caster, other followers (in that order). I too would like to know this. For more information, please see our - Reworked history system to be more efficient and to resolve an issue with history causing an error with Command Followers menu, causing it to not load. Save #1 has no records of RDO and perfectly safe. - Added OnObjectEquipped, OnObjectUnequipped to states for flood control. How do you do the "Werewolf Totem of the Brotherhood" howl? Fortunately, Vortex has reported them faithfully each time they're encountered and identified the missing mods, which made fixing those errors relatively painless (aside from the slow crawl of deploying) and I'd bet MO2 offers a similar dependency check/reporter during its deployment phase too. I have also scoured the internet and I have found a ton of people complaining about this exact same issue for several SSE specific mods; Random SSE Mods not showing their respective MCM Menu's in game. I like my power saws and electric drills, Skyrim Special Edition Technical Support. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. - Added Hearthfires as master. We're hiring senior back-end web developers. So what happens? Every mod I have works, and I see no bugs or glitches in game (at least that are readily noticeable at least). Wait 3-5 seconds, then make a NEW save (Don't overwrite Save #1). O.o Help? Welcome to /r/SkyrimMods! - Wigs should not be detected as helmets in most cases. Found under Inventory in the Command Followers power. Now MO2 starts the skse64 script, but after approx 1 min of waiting, MO2 unlocks itself and the . I can bring up the mods page and click to download and enable them, and so far have been successful that way in modding my game. I'm about to try it but I don't know what might not work if I do it this way. Just save your game, exit and load your save and it should be fine. Unofficial/Not associated with Bethesda. - Fixed an issue where the game slot wasn't being filled if you've placed a follower in this slot for purposes of Blade recruitement, marrying and the like. . Skyrim Mods Immersion Relationship Dialogue Overhaul - RDO Relationship Dialogue Overhaul - RDO Endorsements 42,660 Unique DLs 611,309 Total DLs 1,569,260 Total views 3,007,297 Version 2.0 Download: Manual 31 items Last updated 14 June 2017 6:37PM Original upload 06 August 2016 6:19PM Created by cloudedtruth Uploaded by cloudedtruth Virus scan The patch is at the bottom of my load order . Mods that were ported for SSE by their original creators that their MCM Menu's don't work for me are as follows; These two have MCM Menu's but have a $ sign in front of everything. Formerly current followers will be dismissed and sent to their home base, if they have one. So I'm currently making some patches for HiPoly versions of the Bijin mods, and I just wanted to clarify whether I need to do anything if xEdit says there's no overwritten files for a specific NPC? Several functions may not work. - There may be some outfit issues that have not yet been narrowed down but I felt it was important to address the issues above. New comments cannot be posted and votes cannot be cast. Extensible Follower Framework dialogue option does not work. I did not include a modlist due to the fact that even on a profile with just SkyUI it fails. UNDERSTANDING OF THE PROBLEMThere are only two things, that can cause black face issue (most common problem with NPCs overhauls) - ESP conflict and wrong load order. If you encounter serious problems, quit the game. ESP conflicts Followers will try to detect an enemy near the player then try to detect an enemy near themselves (about 1600 units indoors, 3200 outdoors). Nether's Follower Framework is a multi-follower system that is light on game resources and allows for up to 10 companions at one time. This can be setup in the MCM and the Dynamic Damage Multiplier can be quickly changed using the Command Followers power. - Currently going to limit the outfits to 128 until I can fix a bug involving having more outfits than 128 defined for followers. In Hesperia. Make sure to check the troubleshooting guide for help with crashes and other problems! Hey guys, So recently my totally fine configured and smoothly running SkyrimSE stopped working after the latest update, 1.5.80 just came out. I use Mod Organizer 2.1.1 and I have used both SKSE64 version 2.0.6, and 2.0.7. Translations: I don't mind translations. Were they removed or does search just suck? How am I the only one with this issue? Attempting to remove unwanted NPC records from FFAIO still gives a dark face bug to those NPCs, even if Pandorable is the only mod changing that NPC's record. But works!! Thor-axe 5 yr. ago Is there an INI or place to make minor modifications? Install hundreds of mods with the click of a button. This is an outstanding issue from a few versions back. kamath.narahari Aug 23, 2019 @ 11:22pm Dialog Window does not appear. Should also technically support multiple adoptions. Please tell me if somethings conflicting or causing RDO not to work. On the LO PDF it says that sometimes the spells will fail to load but RDO might still be working as a dialogue enhancer. If you can't resolve conflicts with xEdit, or don't know how, delete Save #2. Please re-enable javascript to access full functionality. It was a shot in the dark on my part, great to hear it actually turned out to be the solution. Also check what mods you've installed and when they last had an update from the mod author because a lot of Skyrim Special Edition Mods don't have MCM support yet, even the ones that had it for the original Skyrim, they had a lot of features removed when first ported to SE because there was no SKSE and . Archived post. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. - Creating or Change an outfit now turns off actor AI processing so that they don't wander around right before making it. Put it in just above ASLAL. For those who accessed the post tab despite being "hidden" just to see the state of this mod and wonder why MCM menu does not appear, apparently there is patch fix here (https://www.nexusmod/9951?tab=files). Where can I find the winter mask in Forgotten Seasons? Fixes or alternatives? Load your game and make a save (overwrite an existing save or create a new one). After installing 2.8.2, you may get the startup complete message twice as Skyrim may have tried to bake the save. This was done for compatibility with blades without dialogue changes. Diomedes. This had a side effect of disabling ai processing on the wrong actor. . If he would at least unhide the tab though it would at least allow the community to work together to work together to solve problems so they wouldn't even HAVE to bother the author Community Forum Software by IP.BoardLicensed to: Nexus Mods, For those who accessed the post tab despite being "hidden" just to see the state of this mod and wonder why MCM menu does not appear, apparently there is patch fix here (, I have also tried converting the original LE RDO, but for some reason it wont run in SSE, it crashes my game when I try and start a new game or load a save.

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skyrim rdo not working