Log in to view your list of favourite games. JK's Whiterun Outskirts at Skyrim Special Edition Nexus - Mods and Community All games Skyrim Special Edition Mods Cities, Towns, Villages, and Hamlets JK's Whiterun Outskirts JK's Whiterun Outskirts Endorsements 2,675 Unique DLs 79,659 Total DLs 123,489 Total views 214,196 Version 1.4.0 Download: Manual 41 items Last updated 16 March 2023 9:07PM Back in March, Ryn released Ryn's Whiterun City Limits, which had also been on our "to patch" lists for some time (the only thing of Ryn's I've managed to hit so far was the standing stones mod because it seems like there's not enough time in life to cover everything we want to, alas). Added a patch for Skaal Village Overhaul (credits to Blackread) in the optional section before the bigger 2.7 update. Hyperlocal news, alerts, discussions and events for Chicago, IL. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Too many mods add things outside of Whiterun. A few things have been tweaked and improved in the main plugin. Unofficial eFPS patches Endorsements 1,885 Unique DLs -- Total DLs -- Total views -- Version 1.47 Download: Manual 0 of 0 Last updated 28 May 2023 1:33AM Original upload 24 June 2022 1:49AM Created by Blackread Uploaded by Blackread Virus scan Safe to use Tags for this mod Tag this mod Description Files 2 Images 3 Videos 0 Posts 631 Bugs 0 Logs Delairs Corn Stalk Farm 13901 Wolf Road Orland Park, IL 60467 (Cook County) 708-785-9532. JK's Whiterun Outskirts & Lux Via Patch. Reduced some vanilla lanterns scale to 1.0 so they're as big as all other lanterns ingame. Added a compatibility patch for Capital Windhelm Expansion. Added a compatibility patch for Detailed Exteriors. All rights reserved. Now includes all compatibility patches with JK's Skyrim and ClefJ Morthal and Winterhold. Added Markarth sparse plank floors to WR bridges. CC - Fishing - If memory serves this ended up being needing to rotate one casting marker? Copyright 2023 Robin Scott. We're hiring senior back-end web developers. The powerful open-source mod manager from Nexus Mods. Patch for CC's Goblins (credits to AgentW), Patch for Depths of the Reach (credits to AgentW), Patch for Lunar Armory (credits to AgentW), Patch for Capital Windhelm Expansion and Windhelm Entrance Overhaul combo, Patch for Cow's Simple Solitude (credits to AgentW and sorry about the delay), Patch for Vernim Wood (credits to AgentW), Patch for Shrine of Jyggalag (credits to AgentW), Patch for JK's Ryn's Whiterun City Limits, Patch for TGC, JK's Skyrim and COTN Dawnstar (do not use along with the other 2 way combo patches), Patch for TGC, JK's Skyrim and COTN Morthal (do not use along with the other 2 way combo patches), Patch for TGC, JK's Skyrim and COTN Falkreath (do not use along with the other 2 way combo patches), Patch for Ryn's Karthspire (Credits to AgentW), Patch to disable the building conflict with Immersive College of Winterhold (not installed with UCOW patch). - Fixed collision markers not set as navcuts. If you like my mods and want to support me, feel free to visit my Patreon. It expands the farms, adds an Inn and a few other buildings, and also expands the Whitewatch Tower area on the northeast of the city. CACO Farm Overhaul Patch Collection (Ryn's Farms AIO - JK's Whiterun Windhelm Riften Outskirts and Markarth Outskirts), Cannabis Skyrim SE - JK's Whiterun outskirts compatibility patch, JK's Skyrim Overhauls - Turkish Translation, JK's Trees Ulvenwald Patch - Full and Lite Compatible, JK's Whiterun Outskirts - Capital Whiterun Expansion - Ulvenwald Patch, JK's Whiterun Outskirts and Ulvenwald - Floating Shrubs Patch, Lux Orbis - JK's Whiterun Outskirts - Capital Whiterun Expansion Patch, Whiterun Exteriors Patch Collection (JK - Ryn - Market - Capital), Whiterun Outskirts Market for SSE by Kojak747. It's included into Via main FOMOD but can be also be downloaded separately in the misc section, For the RodryksDragonBridge - Fixes and Tweaks.esp Navmesh Fix, Patch - Gavrostead, Simplicity of Snow, The Fall of Granite Hill, Added a patch for Oblivion Gates (credits to Ra2phoenix), Added a patch for New Weynon (credits to AgentW), Added a patch for Greymoor (credits to AgentW), Tweaked both Whistling Mine and CRF patches so they're compatible out of the box, Improved three corpses positions around Nilheim. 59KB. BDS patch has been removed until the issue is being fixed. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Some assets in this file belong to other authors. - [Landscape Fixes for Grass Mods] - Edited most of patch to properly apply NG textures and hand-checked most roads to repaint where necessary and cut back NoGrass if using a heavy grass mod. Will install any required patches for the mods in this list. Now includes a patch for Blubbo's Whiterun Lanterns (think about renaming your master if needed), my version may be different and the mod isn't on the Nexus anymore. A collection of compatibility patches for JPSteel's Northern Roads. Civil War-Destroyed Villages - adds quite a few sections of destroyed towns around major cities. Max LOD INI for Xbox. - [JK - SkyTEST Redux] Fixed ref numbers, they were pointing to the wrong thing? This author has not provided any additional notes regarding file permissions, All my patreons for their really helpful support.InstantKor for his incredible help with most assets improvements and fixes.AgentW for helping with textures and beheading testing.Ra2Phoenix for his always valuable expertise and help with many compatibility patches.WeldingMan and Noah for the incredible amount of bug reports I got while testing the beta version.wSkeever for indirectly helping with most lanterns ENB lighting.Antique Statue for Skyrim SE by 3dregenerator uploaded by Tamira: http://thefree3dmodels.com/index/8-667Oaristys for Modder's resource packs: https://www.nexusmods.com/skyrim/mods/16525Hallgarth for Skyrim Bridges Plus: https://www.nexusmods.com/skyrimspecialedition/mods/55873?tab=descriptionsa547 for The Wood Bridge Project: https://www.nexusmods.com/skyrim/mods/92913CDRedProject and Winedave for Witcher Decor HD: https://www.nexusmods.com/skyrimspecialedition/mods/27142Hrodeberht1 for Windhelm Braziers HD: https://www.nexusmods.com/skyrimspecialedition/mods/56327?tab=filesEvilEyedKyo for EEK's Resource Repository: https://www.nexusmods.com/skyrimspecialedition/mods/31562?tab=filesQwafee Lantern by Qwafee: https://www.nexusmods.com/skyrimspecialedition/mods/41283SaevaVeritas for HPP Improved Whiterun braziers: https://www.nexusmods.com/skyrimspecialedition/mods/54656?tab=filesT4gtr34um3r for Happy Little Trees: https://www.nexusmods.com/skyrimspecialedition/mods/50961MM - Real Lantern by MassiveMaster and zhoulia: https://www.nexusmods.com/skyrimspecialedition/mods/26373Medieval Lanterns of Skyrim by mathy79: https://www.nexusmods.com/skyrimspecialedition/mods/27622Old n Dusty Lantern Replacer by SDlutz: https://www.nexusmods.com/skyrim/mods/99739Skyrim Posts Replacer by SDlutz: https://www.nexusmods.com/skyrimspecialedition/mods/29625Nordic Lantern - Replacer by css0101: https://www.nexusmods.com/skyrim/mods/33161Rudy HQ - Miscellaneous by rudy102: https://www.nexusmods.com/skyrimspecialedition/mods/19867Static Mesh Improvement Mod by Brumbek: https://www.nexusmods.com/skyrimspecialedition/mods/659Jets Resources by jet4571: https://www.nexusmods.com/skyrimspecialedition/mods/7840Ruins Clutter Improved by raiserfx: https://www.nexusmods.com/skyrimspecialedition/mods/5870Skeleton Replacer HD by PraedythXVI: https://www.nexusmods.com/skyrimspecialedition/mods/52845Glass fix for Wearable lanterns SMIM patch by Sthaagg: https://www.nexusmods.com/skyrimspecialedition/mods/44531Blended Roads by T4gtr34um3r: https://www.nexusmods.com/skyrimspecialedition/mods/8834Blended Roads Redone by winedave: https://www.nexusmods.com/skyrimspecialedition/mods/26270Bethesda, for obvious reasons, This mod is opted-in to receive Donation Points. Vanilla Riverwood has been restored for compatibility's sake (no more random lanterns). Archived post. All rights reserved. Different Brazier types have been added to help improving some patches clutter and lighting. Whiterun gets 2 areas, both toward the western plains. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Now includes a patch for CC's Saints and Seducers. First off, I don't think a thread was ever made for it, but JK released a "outside of whiterun" mod a few weeks ago: JK's Whiterun Outskirts. Added a compatibility patch for ETaC - Kynesgrove. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, JK's Whiterun Outskirts - Turkish Translation, JK's Whiterun Outskirts - Spanish Translation, JK's Whiterun Outskirts - Deutsche Ubersetzung, JK's Whiterun Outskirts - Polish Translation, JK's Whiterun Outskirts - TRADUZIONE ITALIANA - SKI, JK's Whiterun Outskirts - Ukrainian translation. Sounds of Skyrim Complete - Crap, while writing this I realized I still need to make a "add SoS stuff to new buildings" patch. Patch for Lunar Armory was missing so I added it (credits to AgentW). Moved the roadsign post next to Solitude small altar so that it hides the stonewall seam since vanilla stonewalls basically prevent curved placements. JK's Skyrim patch has been updated to compensate this changes. Skyrim Sewers - not actually needed. DEAL WITH IT, - [Northern Roads - Lux Via - JKs Ryns Whiterun Exterior] Fixed master, - [New patch] JKs / Ryn's Whiterun Exterior, - [New patch] JKs Ryns - Capital Whiterun, - [New patch] JKs Ryns - Creation Club: Fishing, - [New patch] JKs Ryns - Creation Club: Tundra Homestead, - [New patch] JKs Ryns - Cutting Room Floor, - [New patch] JKs Ryns - Enhanced Landscapes, - [New patch] JKs Ryns - Immersive Citizens AI Overhaul, - [New patch] JKs Ryns - Landscape and Water Fixes, - [New patch] JKs Ryns - Nature of the Wildlands, - [New patch] JKs Ryns - The Brotherhood of Old, - [New patch] JKs Ryns - Treasure of the Nords, - [New patch] JKs - Nature of the Wildlands, - [New patch] JKs - The Brotherhood of Old, - [New patch] Ryns - Nature of the Wildlands, - [New patch] Ryns - The Brotherhood of Old, - [New patch] Northern Roads - JKs Ryns Whiterun Exterior, - [New patch] Northern Roads - Lux Via - JKs Ryns Whiterun Exterior, - [New patch] Northern Roads - Lux Via - JKs Whiterun Outskirts, - [JKs - Capital Whiterun] - modified and refinalized navmesh, - [JKs - CRF] - modified and refinalized navmesh, CR on some previously missed records, - [JKs - Elysium Estate] - fixed landscape seam, removed wild edit, adjusted walls placement, - [JKs - Fortified Whiterun] - modified and refinalized navmesh, - [JKs - ICAIO] - changed ownership setting of one record, shifted position of a woodpile near Honningbrew Meadery, updated placement of a few markers, - [JKs - LAWF] - removed ITPOs, ownership changes/additions, reviewed for the last versions of JK's and LAWF, - [JKs - Lux Via] - modified position of lantern, brazier and two idle markers, - [JKs - Ryns Loreius Farm] - filename changed for consistency, - [Northern Roads - JKs] - landscape modifications in a few areas, fixed clipping issues and some records placement, navmesh corrections, - [Ryns - Capital Whiterun] - removed clipping tree stump, restored missing tower, changed position of a marker, cleaned wild edits, corrected collision marker type, navmesh fixes, - [Ryns - CRF] - cleaned ITPOs and wild navi edits, adjusted landscape and added navcuts near new building at Chillfurrow Farm, - [Ryns - Elysum Estate] - fixed landscape seams, added collision marker, navmesh adjustments, - [Ryns - Fortified Whiterun] - modified and refinalized navmesh, - [Ryns - ICAIO] - cleaned ITPOs, updated placement of a few markers, forwarded missing ownership settings, navmesh fixes, - [Ryns - Landscape Fixes for Grass Mods] - added missing ESL flag, filename changed for consistency, - [Ryns - LAWF] - added ownership settings on a bunch of records, cleaned ITPOs, reviewed for the last versions of Ryn's and LAWF, - [Ryns - Lux Via] - modified position of one lantern, fixed navmesh errors, - [Ryns - Tundra Homestead] - modified and refinalized navmesh, - [JKs - Tundra Homestead] Cleaned up a bunch of unneeded stuff, - [JKs - Ryns Loreius Farm] Fixed to be on 1.1 version, - [Ryn - Capital Whiterun] Cleanup of navmesh, - [Ryn - Tundra Homstead] Updated to version which is on the Ryn page for redundancy, - [New Patch] Ryn - Iggath - Tundra Homestead, - [New Patch] JK - No Broken Whiterun Tower, - [New Patch] Ryn - Landscape Fixes for Grass Mods, Creation Club - Tundra Homestead: Adds a building and a bunch of stuff around it. Amber Guard patch has been completed thanks to AgentW. We've been triaging this stuff in between traveling (I'd been out for over a week at one point, and we've all got holiday plans coming up), as well as being sick and families being sick, so it's slow going and we've got a long way to go, but thanks for bearing with us. Added a compatibility patch for ETaC - Riverwood. This will only be done on request as grass in NoGrass zones will vary widely by grass mod and experiences will vary. Some fixes to the new bridges, material allocation, fixed gap and texture sets updated. Small fixes such as Solitude Temple of the Divines braziers and wedding light sources improvements. Fixed Whiterun bridge lantern and moved it away from all roadsigns. Switched Windhelm snow mat from Windhelm's to Object. We're hiring senior back-end web developers. Replaced Whiterun brazier mesh with the way better optimized SMIMM version, Improved some landscape in a camp near Dunpar Wall, Updated patch for Amber Guard (credits to Ra2phoenix), Fixed Solitude lighthouse wrong lantern lighting, Improved normals for the wooden bridge resource asset, Updated Greymoor patch with injected records for better compatibility, fixed a misplaced snow drift south of Dawnstar, Improved and fixed all new bridge meshes, removed most SMIM dependencies and also updated all texture sets, Removed the blended road bridges, replaced them with really blended roads version instead, Rob's treatment and massive navmeshes cleaning, Updated Granite Hille Village patch to 1.2 version (credits to AgentW), Fixed road signs overhaul floating signs around Riften, Removed two misplaced light bulbs that were floating high above the river, Updated Ryn's Robber Gorge patch and fixed the floating rope and missing wall, Fixed a few additional conflicts with Enhanced Landscape patch, a ruin in Dragonsbridge, a tree in Robber's Gorge and a tree in the small shrine before Solitude. Northern Roads - Seasonal Landscapes Patch, Northern Roads Patch Collection - Addon Patches and Combos, BUVARP - Chillridge Farm - Cities of the North Addon, The Great City of Winterhold - COTN Winterhold patch, Half-Moon Mill - Cities of the North Addon, Radiance - Radiant Quest Enchancements - Locations, RedBag's Falkreath - Half-Moon Mill Addon, Skyrim Wayshrines - Immersive Fast Travel, If you use Northern Roads, don't forget to download that patch, - [New patch] JK's Riften Outskirts + A Cat's Life, - [New patch] JK's Riften Outskirts + Khajiit Has Wares, - [New patch] JK's Riften Outskirts + Ryn's Farms, - [New patch] JK's Windhelm Outskirts + CEO Windhelm, - [New patch] JK's Windhelm Outskirts + CEO Windhelm + BUVARP, - [New patch] JK's Windhelm Outskirts + CEO Windhelm + BUVARP + Ryn's Farms, - [New patch] JK's Windhelm Outskirts + CEO Windhelm + Ryn's Farms, - [New patch] Windstad Mine (thanks to JPdreamer), - [JKs Windhelm Outskirts + Ryn's Farms] - minor fixes, - [JKs Windhelm Outskirts + Ryn's Farms + BUVARP] - fixed masters, - [Lux Via] - navmesh corrections, minor CR and placement fixes after recent Lux Via update, - [Lux Via - LFFGM] - seam and texture fixes, - [Ryn's Farms] - landscape and navmesh fixes, - [FOMOD] - added missing Lux Via + Lux Orbis consistency patch selection, - [FOMOD] - fixed filepath for Ryn's Standing Stones + Ryn's Farms consistency patch, - [Archive] - consistency patches moved to separate folder, - [Removed] Lux Via - Greymoor - no longer needed, - [New patch] New Weynon + Settlements Expanded, - [Capital Windhelm Expansion] - fixed gap on Windhelm side of river, - [Cutting Room Floor] - fixed cell borders near Frost River Farm, - [Interesting NPCs 3DNPC] - fixed landscape, - [Landscape and Water Fixes] - minor updates for 7.8 version of LAWF, - [Lux Via + Watchtower Doesn't Start Broken] - fixed landscape, - [s6o6 Oblivion Gates] - fixes for the new version of the mod, - [Water for ENB (Shades of Skyrim) + LFFGM] - fixed landscape gap and grass on road, - [New patch] JKs Windhelm Outskirts - Ryns Farms, - [New patch] JKs Windhelm Outskirts - Ryns Farms - BUVARP, - [New patch] RedBag's Falkreath - Half-Moon Mill Addon, - [New patch] Ryn's Anise's Cabin + Ryn's Bleakfalls Tower, - [New patch] Ryn's Anise's Cabin + Ryn's Standing Stones, - [Better Courier] landscape adjustments due to Better Courier update, - [Better DG Entrance] removed unnecessary edits, - [Capital Windhelm] landscape fixes in cells 30,6 and 31,6, - [COTN Dawnstar] fixed bumpy shores, better transition at the mine entrance and cleaned the masters, - [COTN Morthal / + Lux Orbis / + JKs Skyrim] fixed braziers clipping, - [Cutting Room Floor] landscape fixes near Frost River Farm, - [Immersive Citizens] conflict resolution on some previously missed records, - [JK's Skyrim] landscape and navmesh fixes on eastern Ivarstead bridge, - [JK's Whiterun Outskirts] a bunch of landscape fixes in the south-west area of town outskirts, - [JK's Windhelm Outskirts] landscape and navmesh corrections, removed a few road chunks, - [JKs Ryns Whiterun Exterior] a bunch of landscape fixes in the south-west area of town outskirts, - [Landscape and Water Fixes] updated to match the recent LAWF version, - [Lux Orbis - Lux Via] patch restored and updated, - [Lux Via] removed/adjusted some records in cell -29,10, fixes near Fort Greymoor, minor fixes near Windhelm, updated to recent version of Lux Via, adjusted one snow drift, - [Lux Via - Better Courier] updated for recent Better Courier version, - [Lux Via - Greymoor] removed new bulbs from greymoor patch, - [Lux Via - JK's Whiterun Outskirts] updated to match base patches changes, - [Lux Via - JKs Ryns Whiterun Exterior] updated to match base patches changes, fixed normals in front of Whiterun gate, - [Lux Via - Ryn's Farms] fixed normals in cell 32,5, - [Rodryk's Dragon Bridge] removed some previously missed road chunks, - [Ryn's Farms] minor landscape edit near Windhelm, - [Ryn's Snow-Shod Farm] removed unnecessary edits, - [Ryn's Snow-Shod Farm + Shadow Stone] fixed masters, - [Ryn's Whiterun City Limits] landscape adjustments to provide better compatibility, - [The Great Village of Kynesgrove] landscape and navmesh fixes, - [Water for ENB / Water for ENB + LFFGM] fixed height maps near Whiterun, - [New patch] JK's Windhelm Outskirts + BUVARP, - [New patch] Ryn's Bleakwind Basin patch, - [New patch] Ryn's Standing Stones + Ryn's Farms patch (replaces Snow-Shod + Shadow Stone patch if using AIOs), - [New patch] Ryn's Whiterun City Limits + Ryn's Bleakwind Basin patch, - [New patch] Ryn's Whiterun City Limits + Ryn's Halted Stream patch, - [Capital Whiterun] - landscape fixes in cell 4,-2, - [Ryn's Alchemist's Shack] - landscape fixes, - [Ryn's Anise's Cabin] - landscape fixes, - [Ryn's Brandymug Farm] - landscape fixes, - [Ryn's Goldenglow Estate] - landscape fixes, - [Ryn's Hollyfrost and Hlaalu Farms] - landscape fixes, - [Ryn's Karthspire] - complete rework of the patch, - [Ryn's Merryfair Farm] - landscape fixes, - [Ryn's Robber's Gorge] - landscape fixes, - [Ryn's Snow-Shod Farm] - landscape fixes, - [Ryn's Standing Stones] - landscape fixes, - [Ryn's Valtheim ReCovered] - landscape fixes, - [Ryn's Western Watchtower] - landscape fixes, - [Ryn's White River Watch] - landscape fixes, - [Ryn's Whiterun City Limits] - landscape fixes, - [Enhanced Landscapes] - removed some unnecessary records, - [JK's Whiterun Outskirts] - removed some uneccessary records, fixed cell borders for better compatibility with other patches, - [Ryn's Farms] - fixed cell borders for better compatibility with other patches, landscape painting corrections in cell 8,6, - [Ryn's Hollyfrost and Hlaalu Farm] - fixed bugged landscape cell, - [Ryn's Loreius Farm] - fixed cell borders for better compatibility with other patches, landscape painting corrections in cell 8,6, - [Ryn's Whiterun City Limits] - removed some uneccessary records, fixed cell borders for better compatibility with other patches, - [Settlements Expanded] - fixed cell borders for better compatibility with other patches, landscape painting corrections in cell 8,5, - [FOMOD] - fixed Realm of Lorkhan autoselection, - [Landscape and Water Fixes] - updated to last LAWF version, - [Lux Via] - fixed bugged landscapes across entire patch, - [Ryn's Farms] - fixed bugged landscape, grass removal by Loreius farm, - [Ryn's Loreius Farm] - fixed bugged landscape, grass removal, - [Water for ENB - Shades of Skyrim] - fixed bugged landscapes across entire patch, - [Capital Whiterun Expansion] - fixed some bugged landscape cells, - [COTN Falkreath / + LFFGM] - landscape fixes, provided default compatibility with COTN Falkreath - JKs Skyrim, - [Cutting Room Floor] - fixed floating road signs, - [ETaC Complete] - fixed seams, two landscape gaps, - [Landscape and Water Fixes] - updated to LAWF 7.5.4, fixed some bugged landscape cells, - [Landscape Fixes for Grass Mods] - fixed some bugged landscape cells, grass by Falkreath, - [Lux Via / + LFFGM] - fixed some bugged landscape cells, - [Water for ENB (Shades of Skyrim) / + LFFGM] - fixed some seams and bugged landscape cells, - [New patch] Lux Via + Water for ENB (Shades of Skyrim) + LFFGM consistency patch (it will install automatically if the certain conditions are met), - [COTN Falkreath] - landscape fixes, now compatible also with COTN-JK's Skyrim combo by default, - [COTN Falkreath - LFFGM] - landscape fixes, now compatible also with COTN-JK's Skyrim combo by default, - [Lux Via - Water for ENB (Shades of Skyrim)] - fixed waterflow in Ivarstead, - [Markarth Outskirts] - fixed landscape seam and navmesh near Salvius' Farm, - [The Great Town of Karthwasten] - gras trimming, - [Water for ENB (Shades of Skyrim)] - fixed waterflow in Ivarstead, - [Removed] The Fall of Granite Hill - patch available in the Alaxouche's Northern Roads Patches Compendium, - [Removed] Whistling Mine - patch available in the Alaxouche's Northern Roads Patches Compendium, - [FOMOD] Removed Athmoor's Towns goup, Cutting Room Floor patch moved to Miscellaneous section, - [Alternate Start - Lux Via version] - cleaned masters and ITMs, - [Granite Hill Village] - some fixes due to the main mod update, filename changed, - [Half-Moon Mill COTNed - LFFGM] - added missing ESL flag, - [Lux Via - Water for ENB (Shades of Skyrim)] - updated cell settings, fixed wrong texture transition near Whiterun, - [Ryn's Farms] / [Ryn's Snow Shod Farm] - landscape fixes near Snow Shod farm, - [Water for ENB (Shades of Skyrim)] - updated cell settings, - [Lux Via] - fixed injected records one more time, - [New patch] COTN Dawnstar - ETaC Complete, - [New patch] COTN Morthal - ETaC Complete, - [New patch] TGV Kynesgrove - ETaC Complete, - [Another Oakwood] - fixed seams, some grass trimming, - [Lux Via] - fixed seams in windhelm bridge area, - [Lux Via - Immersive Citizens] - fixed seams in windhelm bridge area, - [Lux Via - Ryn's Farms] - fixed seams in windhelm bridge area, - [Ryn's Whiterun City Limits] - fixed seam on the north road, tidied up some slight texture seams on main roads, fixed many textures seams, one big landscape seam by city entrance, flattened roads, - [New patch] Half-Moon Mill - Lanscape Fixes for Grass Mods, - [New patch] JKs Ryns Whiterun Exterior - Lanscape Fixes for Grass Mods, - [BUVARP] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms, - [BUVARP + Immersive Citizens] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms, - [CFTO] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms, - [Immersive Citizens] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms, - [JKs Ryns Whiterun Exterior] - grass cutting in one cell, - [Lux Via] - fixed injected records, adjustment of Windhelm carriage area, some seam fixes by Windhelm farms, - [Lux Via + Immersive Citizens] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms, - [Lux Via + Ryn's Farms] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms, - [Lux Via - Greymoor] - adjusted to the newest Lux Via patch, - [Ryn's Brandymug Farm] - some seam fixes, - [Alternate Perspective] - landscape fixes, conflict resolution, patch verified by AgentW and moved to Miscellaneous section in the fomod installer, - [JKs Ryns Whiterun Exterior] - landscape fixes, CR on previously missed records, - [JKs Whiterun Outskirts] - landscape fixes, CR on previously missed records, - [Lux Orbis] - fixes for default compatibility with Lux Via patch, - [Lux Via] - fixes for default compatibility with Lux Orbis patch, - [Lux Via - Greymoor] - fixes for better compatibility with other patches, - [Lux Via - JKs Ryns Whiterun Exterior] - landscape fixes, - [Lux Via - JKs Whiterun Outskirts] - landscape fixes, - [Removed] Lux Via + Lux Orbis consistnecy patch - not needed anymore, - [Cutting Room Floor] - landscape and navmesh fixes near Frostriver Farm (proper file uploaded this time), - [Lux Via - JKs Whiterun Outskirts] - CR on one record, - [FOMOD] - one more fix for COTN Dawnstar - JKs Skyrim patch autoselection, fix for Lux Via + Ryn's Farms consistency autocheck, - [FOMOD] - fixed autoselection for two COTN - JKs Skyrim patches, - [New patch] Better Dynamic Snow (moved from Northern Roads page), - [New patch] Beyond Skyrim - Bruma (moved from Northern Roads page), - [New patch] COTN Dawnstar (moved from Northern Roads page), - [New patch] COTN Falkreath (moved from Northern Roads page), - [New patch] COTN Morthal (moved from Northern Roads page), - [New patch] COTN Morthal + Lux Orbis (moved from Northern Roads page), - [New patch] COTN Winterhold (moved from Northern Roads page), - [New patch] DK's Realistic Nord Ships (moved from Northern Roads page), - [New patch] Imperial Dragonknight Armory (moved from Northern Roads page), - [New patch] Lux Orbis (moved from Northern Roads page), - [New patch] Nature of the Wild Lands (moved from Northern Roads page), - [New patch] Open Cities (moved from Northern Roads page), - [New patch] The Great City of Winterhold V4 (moved from Northern Roads page), - [Alternate Start - Lux Via] - navmesh fixes (courtesy of helllizard), some landscape smoothing and rock seam fixed, - [Aspens Ablaze] - fixed some floating trees, - [Better DG Entrance] - fixed landscape seams, - [BUVARP] - lanscape consistency fixes near Windhelm, - [BUVARP - Immersive Citizens] - lanscape consistency fixes near Windhelm, - [CFTO] - lanscape consistency fixes near Windhelm, - [Cutting Room Floor] - landscape and navmesh fixes in the Frostriver Farm area, - [The Fall of Granite Hill] - landscape fixes, - [Immersive Citizens] - lanscape consistency fixes near Windhelm, - [JK's Skyrim] - navmesh fixes in Ivarstead, - [Landscape and Water Fixes] - fixed some floating objects, cleaned unnecessary masters, - [Lux Via] - lanscape consistency fixes near Windhelm, several floating plants and lightposts corrected, - [Lux Via - Immersive Citizens] - lanscape consistency fixes near Windhelm, - [Lux Via - JK's Skyhaven] - landscape fixes from helllizard to fix cliff seam, - [Ryn's Alchemist Shack] - fixed floating objects, - [Ryn's Brandymug Farm] - lanscape consistency fixes near Windhelm, - [Ryn's Farms] - lanscape consistency fixes near Windhelm, - [FOMOD] - Alternate Start patches moved from separate page to "Version dependent patches" section, - [Removed] - Elysium Estate per request of the author (taranis17), - [FOMOD] - fix for Skyrim Wayshrines autoselection, - [New patch] Lux Via / JKs Ryns Whiterun Exterior, - [New patch] Lux Via / Landscape Fixes for Grass Mods, - [New patch] Water for ENB (Shades of Skyrim) / Landscape Fixes for Grass Mods, - [A Cat's Life] - removed collision marker, adjusted position and disabled some trees and bushes, - [Amber Guard] - fixes for compatibility with Lux Via patch, - [Elysium Estate] - minor fixes and cleaning, - [Immersiver Citizens] - updated for consistency with the last version (0.4.02) of Immersive Citizens, - [JKs Whiterun Outskirts] - landscape modifications in a few areas, fixed clipping issues and some records placement, navmesh corrections, - [Lux Via] - fixed some floating elements, landscape fixes due update of the main Northern Roads mod, - [Lux Via / JKs Whiterun Outskirts] - landscape and navmesh fixes, - [Landscape Fixes for Grass Mods] - landscape fixes due update of the main Northern Roads mod, - [Landscape and Water Fixes] - landscape fixes due the updates of both mods, - [Water for ENB (Shades of Skyrim)] - fixed on incorrect water setting in Riverwood, - [FOMOD] Added missing A Cat's Life option, - [New patch] COTN Falkreath / Landscape Fixes for Grass Mods, - [New patch] Lux Via / JKs Whiterun Outskirts, - [Landscape and Water Fixes] - modified due to last update of Landscape and Water Fixes, - [Landscape Fixes for Grass Mods] - fixes and cleaning, - [Lux Via] - fixed a floating lantern, included tweaks from Alaxouche, corrected position of one marker on a bridge near Whiterun, disabled some collision markers near Whiterun entrance, ensured native consistency with Lux Orbis changes, - [Roadsigns Overhaul] - patch rebuilt to enable more of Roadsigns Overhaul, - [TGCotN Winterhold] - fixed landscape seam outside city, - [Water for ENB] - updated water settings on some cells, fixed masters, - [Removed] - iNeed versions of Water for ENB patches - redundant as changes and masters are the same as in regular versions, - [BUVARP - Immersive Citizens] - cleaned Lux dependencies, - [FOMOD] - fix for Lux Via / Sky Haven Temple autoselection, - [New patch] BUVARP / Immersive Citizens, - [New patch] ESO Imports / Outlaws Refuges, - [New patch] Lux Via / Immersive Citizens, - [New patch] Lux Via / Water for ENB (four versions), - [New patch] Unique Border Gates / Better DG Entrance / ESO Imports (installs automatically if other dependent patches were chosen), - [New patch] Water for ENB (Shades of Skyrim) (iNeed), - [BUVARP] - modified landscape near Windhelm bridge for better compatibility with other patches, - [CFTO] - modified landscape near Windhelm bridge for better compatibility with other patches, fixed carriage position, - [COTN Dawnstar - JKs Skyrim] - fixed water height in one cell, - [ESO Imports] - fixed landscape near Anga's Mill, - [Immersive Citizens] - modified landscape near Windhelm bridge for better compatibility with other patches, - [Landscape Fixes for Grass Mods] - cleaning to minimize edits over base Northern Roads, - [Lux Via] - modified landscape near Windhelm bridge for better compatibility with other patches, fixed lightpost north of Windhelm and landscape near Karthspire, minor seams fixes, - [Redbag's Rorikstead] - fixed seams, reduction of grass in some areas, - [Ryn's Farms] - fixed landscape issue near Sarethi Farm, modified for better compatibility, minor seams fixes, - [Ryn's Sarethi Farm] - fixed landscape issue, modified for better compatibility, - [Ryn's Whiterun City Limits] - fixed landscape holes near Chillfurrow Farm, some cleanup of roads, - [Unique Border Gates] - modified to ensure compatibility with regular and fixed (ESP-FE) version of Unique Border Gates, tweaked landscape and collision near Dunmeth Pass, - [Changed filename in the archive] Unique Border Gates ESL - Better DG Entrance patch -> BetterDG Unique Border Gates patch; after installation plugin will be automatically renamed to Unique Border Gates - Better DG Entrance patch (as the corresponding one for regular .esp version of the main mod) to preserve compatibility with consistency patch, - [FOMOD] Blended Roads Solitude Bridge Fix moved to the separate group, - [Removed] Unique Border Gates ESL patch - no longer needed, changes included into reguler UBG patch, - [Removed] ESO Imports - Unique Border Gates ESL patch - no longer needed, patch identical as the regular version, - [Archive] - missing file re-added to the archive, - [New patch] COTN Dawnstar + JK's Skyrim consistency, - [New patch] COTN Morthal + JK's Skyrim consistency, - [New patch] COTN Winterhold + JK's Skyrim consistency, - [New patch] ESO Imports + Better DG Entrance consistency, - [New patch] ESO Imports + Unique Border Gates consistency (two versions), - [New patch] The Great Town of Ivarstead + JKs Skyrim consistency (separate patches for stone and wooden bridge version), - [New patch] Half-Moon Creek and Mill consistency, - [New patch] Lux Via + Better Courier consistency, - [New patch] Lux Via + ESO Imports consistency, - [New patch] Lux Via + Whiterun Watchtower Doesn't Start Broken consistency, - [ESO Imports] - adjusted clutter position by a bridge, - [ETaC Complete] - fixed some landscape holes in Riverwood, - [Granite Hill] - remade to minimize cell edits, - [Half-Moon Mill COTNed] - fixed navmesh error, - [Half Moon Creek] - removed ITPOs, forwared missing location settings, - [JKs Skyrim] - minor fixes in Dawnstar, Ivarstead and Riverwood, fixed levitating fence in Dragon Bridge, - [Landscape Fixes for Grass Mods] - landscape fixes due to main mod update, - [Landscape and Water Fixes] - landscape fixes due to main mod update, - [Lux Via] - minor landscape modifications due to main mod update, de-grassing of road going west from Whiterun, - [The Great Town of Ivarstead] - (both versions of the patch) moved clipping statue, small landscape fixes, - [Ryn's Whiterun City Limits] - fixed holes by city entrance, general cleanup of roads, - [Ryn's Farms] - fixed some seams in Sarethi farm location, - [Quaint Raven Rock] - improved landscape, - [FOMOD] - fix for experimental patch not installing after selection, - [New patch] Unique Border Gates ESL - Better DG Entrance, - [Amol Village] - a bunch of fixes and improvements, - [CC Farming] - fixed seams near Rorikstead, - [ETaC Complete] - fixed seam outside of Morthal, - [JKs Skyrim] - minor landscape fixes in Riverwood, removed two (previously missed) road chunks, - [Lux Via] - fixed seams and some floating objects, - [Ryn's Alchemist Shack] - fixed landscape seams, - [Unique Border Gates] - fixed FormIDs errors, - [Unique Border Gates - Better DG Entrance] - fixed FormIDs errors, - [FOMOD] - version dependent patches moved to a separate page, - [New patch] Water for WNB - Shades of Skyrim, - [ESO Imports] - updated to latest ESO version, - [Oakwood] - incorporated fixes provided by Alaxouche, - [Lainalten] - incorporated fixes provided by Alaxouche, - [Landscape and Water Fixes] - some landscape fixes due to update of the main mod, incorporated fixes provided by Alaxouche.

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jk's whiterun outskirts lux via patch