The party is a knowledge cleric, a paladin and a warlock (don't yet know which subclasses). Both classes rely on Wisdom for spellcasting and class features, andclerics receive their domain at 1st level. As mentioned above, this domain pairs wonderfully with the Circle of Stars. This Hunter/Oath of the Crown build is the ultimate threat to hordes. The influence of the Fey has instilled you with unstable magic when you become emotional. Portions of the materials used are property of Wizards of the Coast. You need all of the following: a Dexterity, Strength, Charisma, and Wisdom at a 13 or more to make this combo work. Swarmkeepergrants some handy combat tricks or just additional damage. Circle of Spores and Circle of the Moon druids benefit the most from this multiclassing combination, however. Goodberry and Pass without Trace, for example, are premium spells for a Swashbuckler and their party. Id treat this as a fey feature instead of a godly intervention. A two-level dipoffers Infuse Items, which is particularly strong in campaigns with few magic items. You are invisible in the dark to creatures relying on darkvision, making you even more terrifying as you rain blows upon them. Your Channel Divinity at level two is seriously strong as a team support option, giving temporary hitpoints to you and nearby allies (drake included) each round. You were born in nature and channel its power with your sweat and blood, achieving things no druid can do on their own. At higher levels, the Circle of the Moon allows yourattacks to bypass resistance to nonmagical attacks and unlocks elemental forms that make you a true powerhouse in combat. Lore also fits here. Its notable that you could be carried by the drake when it learns to fly since the subclass says you cant use it as a mount for flight until level fifteen. This is a classic burst-damage build for melee attacks. The Swarmkeepers swarm is made of spores. If you want to concentrate on an alternative to Hunters Mark, Bless or Divine Favor work great, especially if youre attacking multiple targets in a single round. For example, your question about Beast Master + Oath of the Ancients is incredibly open-ended. Bonus Skills and Ranks: The wildheart warrior selects three barbarian skills to add to his class skills in addition to the normal ranger class skills. Barbarians can take three levels in bard, which gives them useful spells (utility, since barbarians won't need damage spells), Bardic Inspiration (usable during rage and a good use of bonus actions), and the College of Swords subclass (which increases burst damage). Lets review which combinations get enough value from dipping and dont require extensive multiclassing. Spells can be flavored to resemble your swarm of choice. An unarmed strike is a melee weapon attack (though it is not an attack with a melee weapon). You have excellent survivability and utility through your features and spells. Other concepts will include the Ranger as a secondary class with minimal level investment. With this multiclass combination,you'll Wild Shape into a form with Multiattack and burn spell slot after spell slot using Divine Smite. Youve lived in the dark, studied with the Drow, and learned how to weave their dark magic into your arrows. I kinda picture this combination as Kabuto from Naruto who could sever muscles and tendons without breaking the skin of his enemies. You also get heavy armor proficiency for when you'reout of Wild Shape uses. Although heavy armor proficiency is a perk offered by some of the cleric domains discussed in this section, there are no mundane, nonmetal heavy armors. Disguise self, mage armor (which works in Wild Shape), and shield come to mind. Twilight is a decent theme for this character, too. Spellcasting is the main draw over the Fighter for a two-level dip, but Fighters get Action Surge at that level. At 4th level and every two levels thereafter, he adds barbarians rage powers to the list of abilities he can choose. What's not to love about that? TheCircle of Wildfirealso deserves a callout here for those who want to be able to dish out damage while also supporting allies. The standard ranger's Favored Enemy and Natural Explorer features are flavorful but rarely useful. In addition to the other benefits of being a Swarmkeeper Ranger, the Circle of Spores Druid allows you to deal more damage with your swarm of spores. When going this route, consider taking infusions that can benefit party members. google_ad_format="120x600_as"; The decision is ultimately up to your DM. True. Fighters get Action Surge and another Fighting Style. OK, that's a weird metaphor. Add in the Adept Training to swap out a daily for a Rage, and it looks like a really enjoyable way of doing things. This subclass has been updated in TCoE to make it more viable with a choice of three spirit forms to act as your beast companion. The following are noteworthyinfusions: The druid-artificer isn'twithout its setbacks, however. RPGBOT August 25, 2021 Last Updated: January 25, 2023 Introduction Multiclassing is a powerful tool for character optimization. You are the shout in the deep that rages against the Underdarks denizens. I'd like to try out a Hybrid Beastmaster, and the class that seems to fit that best, or at least the one that fits the playstyle I like best, is the Warlord. I wanted to multiclass Barbarian/Ranger because I want the utility of the raging and charging abilities mostly. However, this multiclass combination suffers due to the bard relying on Charisma for itsspell save DCs and to determine the number of Bardic Inspiration die you get per long rest. Its not optimal to spread out attacks, but this is so cool to visualize. . It's basically just a way to justify class balancing, which oddly no other class tries to do. The point of not using metal is more along the lines of "refined metal is not natural" than "metal is against nature.". .maybe that is something to consider? You can find more content on multiclassing in our other articles, particularly our class-level multiclassing combinations article.var pd_tags=new Array;pd_tags["10977675-src"]="poll-oembed-simple"; You came up with so many intriguing combinations. You can gain slick Fighter features and pick up Psi Warrior augmentations for your attacks and defenses. You won't sweat over your mishmash of ability scores when you're taking on the Strength, Dexterity, and Constitution scores of your choice forms. Should I stick with two levels for smite, or go further for more value? That would be an easier question to answer.Thanks for participating, Darren . But then again, the game is in the hands of your DM, so do what you want with this. This effectively means a D&D barbarian and bard multiclass would have to decide which class it wanted to behave like in combat while doing neither as effectively as a single-classed character. You'll trade spellcasting progression for extra skill proficiencies, Expertise, and Cunning Action (at 2nd level). Once a trick is chosen, it cant be retrained. No surprise seeingCircle of the Moonhere. Fey Wandereris a worthwhile pick for druids that not only want to deal extra damage on weapon attacks but also be a party face. Dont forget that multiclassing requires minimum ability scores in both new and prior classes (as described on page 163 of the PHB, or page 54 of Eberron RftLW for Artificers). Gloom Stalker is already a solid subclass. Summary of subclass features: Learn Draconic and use Thaumaturgy for elemental flavor. Outside of Wild Shape, you'll offer all of the typical tools of a druid, including ritual spells like speak with animals and battlefield control spells like wall of fire. Embrace the wild within as the druid-barbarian, a multiclass combination that will make you as hard to kill as the Iron Giant at a demolition derby. The Cloud Rune can be flavored as opening a portal to make an enemy attack one of their allies instead of you or your allies. Artificer-barbarians are what happens when you mash Tony Stark with the Hulk. Tricks are usually swift actions, but sometimes move or free actions that modify a standard action, usually an attack action. In that case, take your first level as a paladin and get yourself plate armor as soon as possible. Privacy Policy. Thanks for the build Erywin, that's some good crunch to chew on. You can get by with just 13 Charisma there are plenty of sorcerer spells you can choose that don't rely on spell attack rolls or your spell save DC. TheWar domain and the Circle of the Moon are a powerful druid multiclass combination when you want to dish out more damage in Wild Shape form. That would enable you to use both classes' abilities pretty well. Circle of Spores builds should opt for a Dex-based two-weapon fighting build. You gain a surprising number of options here. You'll getstronger Wild Shape forms, more spell slots, andmore powerful spells to prepare. The latter two were added to the bard spell list inTasha's Cauldron of Everything. Some options will favor ranged or melee attacks. These damage gains will be extra satisfying when you roll their dice twice from your Reckless Attack crit fishing. The 1st-level feature Genie'sVessel allows you to add your proficiency bonus to a single damage roll made after you hit with an attack roll, such as with guiding bolt and scorching ray. Beyond that first level, you won't see much value when compared to a druid-fighter. At 9th level, and every four levels thereafter, he learns another trick. The Barbarian level is for grabbing Rage because it can increase your survivability to resist attack damage. Get five levels of War Cleric so you can get both Spiritual Weapon and Spirit Guardians. The Rune Knightdeserves special mention here, if only because Circle of the Moon druids can increase the size of their Wild Shape forms, which is justsocool. I assume the Rune Knight would be for growing to match the size of giants. Dwarven Weapon Training + two Waraxes = fun and a remarkable amount of damage. In 5e, every attack is either a melee attack or a ranged attack, either a weapon attack or a spell attack. Turn charms and fright effects back on their users. But a level 3 or4 Armor of Agathys or fire shield for my celestial tomelock/wildfire Druid is amazing combined with wild shape. As mentioned earlier, dipping one or two levels can be enough to justify multiclassing. That is, unless your DM permits you to donarmor made of metal as a druid. A Circle of the Land (Grassland) druid could cast haste on an ally and then grant them advantage on their next attack in the same turn. : The wildheart warrior can use this trick as a free action when he hits a creature with an attack. Please enable JavaScript to get the best experience from this site. Where Gloomstalkers hope to vanquish threats totally before they come to light, which is similar to the conquest mindset: its not enough to defeat an enemy. This combination makes a useful face of the party because of the Fey Wanderers Otherworldly Glamour feature. Aside from the subclass, Fighter levels are always great! Hunters Mark will also be useful if youre tracking down someone you need to rob. Because that would be pretty awesome, and be worth the weapon feat to train it. If you worry about your bonus action being too busy to use both companions, remember you dont have to command them at all. And it was at that moment that Ly discovered that fire could do as much good as it could do terrible things. Circle of Sporesgives you all the tools you need to wade into melee range, with a damage bonus on melee weapon attacks, temporary hit points, and a reaction that punishes enemies for remaining close to you. Continue with Recommended Cookies. Battle Master Fighters will allow the Gloom Stalker to add more damage and additional effects to its attacks for more damage potential. Undaunted like Captain Ahab, youll use your skills to track, attack, and defeat the wily sea monster that perfectly ties into your backstory. The druid comes with a great spell list that allows you to fill just about any role in a party. You might specialize in taking down enormous enemies or hordes of smaller ones. The Scout Rogue is particularly thematic for playing as an archer, and Rangers excel with the Crossbow Expert feat. In order to multiclass, you need to meet prerequisite requirements for both the druid and your new class. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. This ability replaces 1st favored enemy. Beyond Rogues, most classes get what they want already from their class or they have a better multiclass option for dips. I consider this a power build. That means you should have a healthy Constitution score so you can better maintain concentration on spells and haveplenty of hit points to stay on your feet when enemies get too close. The levels of this multiclass concept are flexible. An unarmed strike is not ranged and does not come from a spell, so it is a melee weapon attack. For the Circle of Spores druid, you'll want to prioritize Strength and Constitution as you'llbe a frontline combatant. I imagine this character narratively pulling an enemys hat over their eyes to gain Sneak Attack. Anyway, my DM allowed for a wide variety of content, so much so that this player was considering playing a subclass from Journey to Ragnarok (the Wolf pack ranger https://www.5esrd.com/classes/ranger/ranger-archetypes/ranger-archetype-wolf-pack/). Path of the Berserkergives you a bonus action attack. google_ad_host="pub-6693688277674466"; Divine Soul Sorcerer will net you the Favored by the Gods feature to reinforce your saving throws. my first character ever was a ranger who slays giants and Ive been redoing him, and Im try to multiclass him for a new campaign, any suggestions? Its difficult for me to quickly, succinctly, and effectively answer such a broad question. As I mentioned earlier, Ranger spells are game-changers for Rogues: Pass without Trace, Silence, and Fog Cloud will help Rogues do what they do best. Barbarian. You don't need a big dip in wizard to see the value in it. This is possible, but you'll want to know exactly where you're going to focus. Tashas Cauldron of Everything is important to consider with its additional/variant Ranger class features. Im also working on a demon slayer/God slayer, now I know I can just make a monster slayer have fiends and celestials as its enemies, but I want to take it further, how should I go about that? With the monk's Unarmored Defense, you can reliably start the game with an AC of 15 or higher. The table below shows the minimum ability scores needed to multiclass: As civilizations develop deadlier weapons andthreaten to expand their domains into natural lands, some druids turn to the very technologies they despise for aid. It doesn't require two weapons, and it is an excellent defensive/offensive power. I recommend using the version from Tashas Cauldron of Everything. The wildheart warrior gains a number of ranks at each level equal to +6 Int modifier. Their multiclass options take advantage of the Barbarian's . At 4th level, a wildheart warrior gains the barbarians rage ability, but his barbarian level is considered to be equal to his wildheart warrior level 3. At 6th level or higher, a wildheart warrior can choose the improved uncanny dodge ability as a wild talent. Id describe the temporary hitpoints gained as a phasing effect as attacks phase through you until your temporary hitpoints deplete. This wont out-damage those builds, but its an alternative with fun mechanics. This is exactly like the rangers favored enemy ability, except that the wildheart warrior only gains the benefits of the favored enemy ability while raging. Creating echoes of yourself from alternate realities seems like the kind of thing a Horizon Walker would do. If you're going that route, you have a lot of flexibility. Click the link to learn more. Your druid levels will ensureyou have tons of spells to fall back on when times get tough, too. The Circle of Sporesgets a pool of temporary hit points through Symbiotic Entity. Some Ranger multiclass concepts involve Ranger as the primary class with the majority of the levels. Keep in mind that if you're starting a campaign at 1st level, your leveling will be clunky and you might not see the fruits of your unique build until much later. Movement speed is also increased by Dread Ambusher, and it also grants a bonus to initiative rolls equal to the characters Wisdom modifier. You dont have to suddenly tell people that youre two classes. Show love to anyone whose concept I referenced because I certainly didnt invent all of these on my own. Hi everyone, so for an upcoming homebrew campaign a party member of mine wants to play some mix of Barbarian and Ranger (with Tasha's alternative features). First! Ly now wanders the land doing controlled burns tomaintain the health of natural lands. Get a small drake companion that develops based on your Proficiency Bonus and Ranger levels (varying from feature to feature). Notes: This subclass is insanely powerful, and Tashas made it even better. Both will serve you (and your allies) well. Though you've spentyour days harnessing the impossible might of nature, the power you received was never enough for you. In that case, you'd want higher Strength so you can meet heavy armor requirements. Rage is the biggest barrier to many multiclasses for a barbarian in D&D. It's a very powerful ability that comes with restrictions. I recommend flavoring the Undead Warlock as if its a manifestation of your history as a pickled fey creature. Monster Slayers vow to hunt creatures with evil magic. As an example, a druid 2/cleric 1 who casts a 1st levelcure wounds while in the Chalice Starry Form would restore a number of hit points equal to (1d8 + your Wisdom modifier + 3) + (1d8 + your Wisdom modifier). Basically going for an ultimate survivalist type build. Out of combat, you get plenty of utility with spells like detect magic and disguise self.. Hit Dice: d10. You also getPsi-Bolstered Knack to make youmore of a skill monkey. I like to imagine using Planar Warrior and Psionic Strike in unison for attacks. If you plan to,you'll want decent Charisma so that you can consistently land your spell attack rolls. A steady dagger in the dark is worth a thousand swords under the sun (paraphrasing some famous quote). Those with Multiattack allow you to smite more often to end boss encounters long before you run out of Wild Shape uses. Not using spells in combat wasn't an issue, as many good spells can be used out of combat (for a melee build, not using hunter's mark). Are you tired of burning your action just to Disengage? Ly Danafel was born in a remote village near The Great Sand Sea, far east of Waterdeep. Monster Slayer + Shadow can make a fun mage slayer combo, Why not a monster slayer+rune knight build, could make a good giant slayer. You get a Fighting Style at level two, but Fighters would be a better dip since they get a Fighting Style at level one. The Circle of Spores' Symbiotic Entityonly adds a d6 of damage on top of melee weapon attacks. You and your drake can gain super darkvision out to 300 feet, and you can give yourself advantage on Initiative checks. However, you'll need 13 Intelligence to multiclass as a wizard. Youve navigated the waters adeptly, and you understand the creatures within better than any sailor before. You could go for seven levels of Paladin if thats more your thing and you dont need the level-fifteen drake boosts. Cool, what would you suggest weapon-wise? Starry Formwill help you shine even brighter. WIS > CON > CHA >DEX> STR > INTCHA>CON > WIS > DEX > STR > INT. Youll want to check with your DM about how summoning spells will function for you. TheHexblade subclass allows you to rely onCharisma for melee weapon attack and damage rolls, so you have a lot to gain by investing in the ability score. The 1st-level . Use the Champion Challenge Channel Divinity to keep creatures within 30 feet of you close by, then use Horde Breaker to attack enemies adjacent to your target, Whirlwind Attack to make melee attacks against any number of creatures within 5 feet of you, and Uncanny Dodge to reduce damage against you. Summary of subclass features: Train a beast to be your companion and fight by your side. If you choose this subclass,make sure youkeep a homunculus servant or a familiar handy so that it can deliver cure wounds on your behalf. Updated Aug 13, 2021 Rangers are the best trackers in Dungeons & Dragons, but if you want to increase your non-tracking ability, branching out can be helpful. )?$/gm,"$1")],{type:"text/javascript"}))}catch(e){d="data:text/javascript;base64,"+btoa(t.replace(/^(?:)?$/gm,"$1"))}return d}