Please re-enable javascript to access full functionality. I forget if the default is back or hip. The way I worked around the bug on the pc was this: Click on the weapon you want to remove so it's ref id is now displayed. It is all about the aesthetics people, and I got tired of moving. I've got the animations working fine but then the. Community Forum Software by IP.BoardLicensed to: Nexus Mods. This should fix the animation. Feel free to offer feedback, suggestions, or even contribute via the repository! Display almost any item found in the game - misc, potions, scrolls, soul gems, ingredients, books, keys, even static objects - if it exists in your LO, you can make it into a . 4*. PS> you can also adjust the size of weapons when carried and used in racemenu (see body scales) There is no a Dual Sheath mod in the guide (or I am just blind, possible). You currently have javascript disabled. Let me love you. Edited by dragonflights3, 29 August 2014 - 02:25 am. Beyond Skyrim - Burma: Has 33 weapon models only available for PS3 versions of the mod. I successfully ran the Dual Sheath Redux Patch.jar with no issues. Well I thought of a clean install but the thing is, I dont get good wireless in my room, so I don't really want to download all my mods again. You might need to change the bone index it uses to something like the clavicle (10706) then modify the x, y, z of the weapon object a bit to position it how you'd like. Most of the vanilla weapons are okay, with a couple exceptions but I can't remember what they were off hand. I just want to get rid of this one. Any weapons on back mods? Currently it just overlaps them when the player has multiple guns that are configured to appear on the back. Not sure about staves or two handed weapons, since they seem impractically long for hip mounting, but for most of the others, you don't have to have an on-back style. Get a mod home with weapon displays like Quintower Manor. All rights reserved. I'm not using 3.4 due to crashing issues, and SAM is up in the air as VectorPlexus returned and is having his coding returned from HoT. Advice on making a Windows 7-Windows 11 dual boot system ? 3 Answers Sorted by: 3 Try un-equipping your weapon and then re-equipping it from your inventory. Works fine. Which hand to use for those? Hey u got discord if you do add me DazPlayz#7700 so it makes it easier ya know. XMPSSE's MCM offers weapon carry styles. How can it be "unfortunate" while this is what the experiments want? Several functions may not work. That is, if you want one that functions. Always save the game before using the console. So the weapon racks in my game won't work in Breezehome or Proudspire Manor, even though I bought every upgrade before visiting the latter. I also use better shaped weapons, maybe that has something to do with it? Sign up for a new account in our community. The best answers are voted up and rise to the top, Not the answer you're looking for? If you want to check if you have an invisible item equipped to slot 60, go in game and do player.showinventory. I recently downloaded a mod that replaces the meshes, textures and animations in skyrim that makes it so ALL weapons are on the back. 2023 Step Modifications For a better experience, please enable JavaScript in your browser before proceeding. The clavicle seems like the closest 'ped bone' to the chest. (notice the cops with weapons on their backs). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I tried using the PRID method but when I 'showvars' on the plaque, I only see three variables, none of which have an objectid. That would be a bug in the mod, because Unrelenting Force (which can be used against the player by certain draugr) can also trigger the ragdoll state, so those mods should already be handling it correctly anyway. Welcome to /r/SkyrimMods! Display every piece of equipment on the player or NPCs, at once - 1h/2h swords and axes, maces, daggers, staves, bows, crossbows, shields and torches. Find out all the different files from two different paths efficiently in Windows (with Python). This fix involves lots of console commands, so it will only work on the PC. i have the same problem and if i gotta give up one or the other well bye bye devious. I also use this mod, if you are correct then I owe you my life sir!!! It's easy! Reddit, Inc. 2023. Open the console and run this command: Then close the console and wait for the player to finish the "stand up" animation (it takes a few seconds). are you able to make it so you can choose to have it on your back instead of it automatic. Took me a while to find this fix and I'm glad it worked. Vacka 5 years ago #1 For a male character, thx Red_Baron07 5 years ago #2 Try WOH master. Edited by Kinkaid, 09 July 2012 - 05:20 pm. thanks for posting this i spent the last day tryin a bunch of stuff to make it work. They simply disappear, float in mid-air or are simply not retrievable even if when they remain visible. Was literally looking for this sort of script yesterday, Thanks dude. #2 Anonymous Toxicity Apr 15, 2019 @ 9:27am Originally posted by DrNewcenstein: I have a clean STEP installation, and the weapons only sheath on the left side, as in back in Vanilla before mods days. Okay, after much irritation, it seems that there's an issue with weapon types. Scan this QR code to download the app now. I started experimenting with console - apparently, there's a way of fixing "activators," agents that take the weapon out of your hands and place it on the rack, using command "SV". You need to be a member in order to leave a comment. Hello, first off I know that this is not the place to ask this question and seek help but I am not sure how to create a discussion on the nexus forums. I would've thought this was fixed simply by SE since there aren't any mods dealing with it in the STEP guide after DSR was removed, or am I wrong? Stack Overflow at WeAreDevelopers World Congress in Berlin. Any issues to be expected to with Port of Entry Process? Equipping Overhaul 3.13, if you wish all your weapons to be displayed - except . Can I redownload the vanilla files or is there a mod that would bring it back to normal? Dual Sheath patches fine, I tried both SUM and the Dual Sheath patcher, I even tried the SUM merge option. But then the weapon mod doesn't work. What I cant live with is the broken weapon rack or plaque. Would appreciate input - how to improve grass textures for ComplexGrass. Made sure Skyrim folder is writable permissions, Tried different versions of java, all 32 bit, all above what he lists as required, Using newest FNIS, even though that should only affect animations, I run it every time, Try both generating various weapons via console or finding them out in the world, I'm testing with vanilla swords, Dual Sheath comes with the meshes for that by default, Installed both by NMM and manual installation to make sure everything is going where it's supposed to, Dual Sheath is the last patch in my load order. Use the skeleton replacer, but unless SKEE has been updated you'll need to stick with the old one and only install the sword on back option. Although katanas are custom weapons, the more standard types seem to work well. Unfortunately, clicking on NPCs to target them does not work for the purposes of this command (instead, it sets the point from which the Havok impulse originates, which is largely useless as we just want to trigger the ragdoll state). If your character is in an animation-driven state (i.e. Share Improve this answer Follow edited Jun 11, 2013 at 19:00 badp 56.6k 51 237 439 answered Jun 11, 2013 at 17:32 PorkChopPenfold 289 1 7 I am not sure the way I register commands would be the same as the way your server does it, so if you could send me an example of how your server handles chat command registering that would be helpful to make it compatible with your server. Learn more about Stack Overflow the company, and our products. My Breezehome Racks didn't have the activate option but this worked when the other fixes didn't. Book on a couple found frozen in ice by a doctor/scientist comes back to life. Puts all weapons on your back. 3. Sword on Back SSE Problems I am having trouble with getting my 1h sword on my back in Skyrim SE. I want to remove it but there isn't just an .esp file I can uncheck, it replaced all the meshes and stuff. How great the impact on this mod is depends on the importance of the overwritten function. This includes the Hearthfires stuff. On the BSW site, you can find extra meshes for Dual Sheath Redux. XP32 Maximum Skeleton Extended Problem. Is there anything else I should do past that point, or is it being in the mod folder all I need to do? The blades katana has big problems, as does the Dragonbane. Say if you wanna pretend the weapon is in your trunk but you wanna keep it in your inventory then it goes onto your back it can be annoying for people, are you able to do like a command instead of a hotkey to stop confliction. I have a clean STEP installation, and the weapons only sheath on the left side, as in back in Vanilla before mods days. my animation for the back hip dagger works, but the placement is wrong. I would suggest backing up your save file and doing a fresh re-install of Skyrim, But after a quick Google search, I located this way to quickly restore your original textures and meshes. The clavicle seems like the closest ped bone to the chest. Weapons On Back Endorsements 4,798 Unique DLs 114,440 Total DLs 200,072 Total views 533,793 Version 1.1 Download: Manual 2 items Last updated 03 November 2018 5:36PM Original upload 31 January 2018 11:35PM Created by SLAT3R Uploaded by SlaterMan Virus scan Safe to use Tags for this mod Lore-Friendly Animation - New Weapons Tag this mod Description Yep, you can just comment out the table entry of any weapons you dont want to appear. When using DSR, my left hand sword wont show up on my back. you can't move around normally because the dragonborn is "doing something" like using a forge or sitting on a chair), then it is probably safer to get to a movement-driven state first. 2. What can I do to correct the animation so that I am holding my weapon? Things go missing from their weapon racks. Still broken :(, curious to mention I was not able to change back to the correct animation and now I can by changing back the equip style and equipping a dagger on the left hand.. lol I will test in a bit by creating a new preset with nemesis already generated files, will close the game apply the preset and switch animations to see if it works and I will revert here. We don't have a dual sheath mod in the guide I don't believe. My character makes the animation as if sheathing dual swords on his back, but my left handed weapon (and only left handed) disappears when it should appear on my back. If anyone knows how to do it, please, tell me. By Oh, well i got a fix using other mod, called HDT Equipment - Craftable Weapon Sling, use the one called Weapon Sling (Well Fitted) and it will work wonders, it also have a personalized one that you can fix the minor clippings. Can't find a mod that would remove weapons of any kind from player's back, since it's unrealistic and not very convenient, or use YY-animreplacer-Zweihander for sheathed heavy weapons. The left hand weapon just isn't there, it's not floating at the feet or somewhere else indicating a bad skeleton, it just doesn't appear at all. Look no further! Community Forum Software by IP.BoardLicensed to: Nexus Mods. Espaol - Latinoamrica (Spanish - Latin America). Just nothing appears. Tribevel 7 mo. I've got all 4 mods installed and I ran FNIS as well as the SkyProc Patcher w/o errors. If you are riding a horse or dragon, this might not work as expected. Pros and cons of "anything-can-happen" UB versus allowing particular deviations from sequential progran execution, Noob Question: How can I write bulk, monolayer and bilayer structure in input file for visualizing it. #1 DrNewcenstein Apr 15, 2019 @ 4:33am Don't use the vanilla player homes for that reason. Maybe I can see if I can add that as an option in the future! XMPSSE's MCM offers weapon carry styles. Paladin, shield and healing. "The Witcher 3" Next-Gen update announced, will have RTGI, RTAO and Ultra+ Settings on PC, PC keeps powering off and back on after interrupting a reset (windows). Here is how I fixed it for anyone in the future: It turned out to be a certain "devious" mod from a certain other site that I won't mention here, that competed for the biped 60 slot. @DazPlayzzz Ah I see. Please re-enable javascript to access full functionality. All rights reserved. Maybe like a hotkey that toggles the functionality on/off would be what you are looking for? I downlaoded the file and copied it to the SSE mods folder. I think the issue is between Shape Atlas for Men 2.011.19 and RaceMenu 3.3. The weapon racks have two parts. I think the issue is between Shape Atlas for Men 2.011.19 and RaceMenu 3.3. Have I overreached and how should I recover? And you are sure you have the weapon equipped when trying to toggle? Why is copy assignment of volatile std::atomics allowed? PS> you can also adjust the size of weapons when carried and used in racemenu (see body scales), I mentioned YY Zweihander, bcz that's the way to carry a heavy weapon like that, it's impossible to carry a two handed sword on your hip. Moved Skyrim out of program files directory. There's also one empty rack I cannot place anything on. I downloaded and installed XPMS and Immersive Animations before DSR. Not off the top of my head, sorry mate! I also have a problem with a shield rack in Proudspire Manor - when I try to put a bow on it, it just hangs in the air in the middle of the basement instead on the rack. There is a more general technique that can fix almost any animation bug, but only on PC. Can you install this client side if so how? We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. What type of situation? Mine was SETPV HasBeenTriggered_var False H) Type Prid
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