# slower speed adjust [Interface] fPickMouseRotationSpeed in Skyrim.ini (default is 15). # open on the neighboring monitor and it keeps scrolling while playing the game. All rights reserved. You're sure your pressing the LEFT shift key and not the RIGHT shift key? You currently have javascript disabled. # to set a framerate limit at or below this value (FramerateLimit option in Render section). # If DynamicMaxTimeScaling=true and this is set to 0, the plugin attempts to determine this value, # based on VSync (refresh rate) and FramerateLimit option. # uMaxNumPhysicsStepsPerUpdateComplex=1. ', 'File \'High performance configuration\' version changed to 0.5.12. Edited by slavicpotato1, 21 December 2020 - 02:31 am. Minor tweaks and recompiled for Windows 7 support, Fixed an issue where iLocation X and iLocation Y options would be ignored when upscaling, Untie first person horizontal look sensitivity from framerate when sitting down, Use SKSE's trampoline interface when available, Fixed an issue where LoadingScreenLimitExtraTime wouldn't apply unless LoadingScreenLimitExtraTimePostLoad > 0, Fixed a thread safety issue with framerate limit switching, Adjusted default .ini options (FramerateLimit:Render now matches MaximumFramerate:Havok), Fixed a rare issue where the cursor wouldn't lock if the game window was out of focus on start, Fixed menu event sinks getting added too early, Third person movement fix is now on by default, Fixed an issue where the game would reset to desktop refresh rate when alt-tabbing, Added safeguards to prevent the user selecting an unsupported swap effect, Removed unnecessary fMaxFrameCounterDifferenceToConsiderVisible calculation, Query DXGI capabilities and select best available swap effect, Changed default mode to borderless fullscreen. ## Automatically adjust some settings which may cause issues. ## Lowers HAVOK engine CPU consumption at the expense of physics simulation quality. # Valid range: 1-16 (0 leaves it at default). ## Adjusts fMaxTime and fMaxTimeComplex dynamically based on current framerate. Double-click on the mod in the MO left pane and ensure the following in SSEDisplayTweaks.ini PC has NVIDIA G-SYNC or AMD Freesync video card AND monitor support, set each frame limit (FPS cap) to: [monitor refresh rate] - 3 (e.g., 144 Hz monitor should have 141 limit: 144 - 3 = 141) slavicpotato1 - Purge drivers with DDU (disable internet access until reinstalling to prevent windows update installing them) - Assuming you're on windows 10, update to v2004 (WDDM 2.7), not sure whether to ever chalk up any increased stability or random script lag etc to this setting. # It's recommended to leave this at the default value (1). # Set to false to fall back to Skyrim.ini HAVOK settings. I've tried switching the .INI file to have the OSD on by default, but that doesn't work either. ## Required for disabling V-Sync in borderless/windowed mode. Recently took the leap of faith to uncap Skyrim SSE's inbuilt 60fps limit. Includes a physics fix, borderless fullscreen performance boost, refresh rate control, highly configurable frame rate limiting, various bugfixes a . Thanks again for the response. What settings in BethINI help you may not help others. 'Author now defines their own permission instructions. # Allow only Wyrmstooth and LOTD loadscreens: # LoadScreenAllow=Wyrmstooth.esp,LegacyoftheDragonborn.esm. meaning it will upscale to 1440 but wont downsize correctly so it fits into my computer screen OSD compatible physics fix, borderless fullscreen performance improvement, refresh rate control, highly configurable frame rate limiting plus a few bugfixes and optimizations. Fixed DialogueLookSmoothEdge (off by default) taking effect outside of the dialogue menu. You need to be a member in order to leave a comment. Fall back to SkyrimPrefs.ini display settings if commented out (Fullscreen and Borderless options) to allow configuring via launcher (Enderal SE) Version 0.4.10-1. . Once reverting to the proper settings, all functions by design. Then could you go back to borderless? I can't confirm whether it works or not in practice, but users can look at the log (in Documents/My Games/Skyrim Special Edition/SKSE/SSEDisplayTweaks.log), towards the end there will be some messages relating to Swap Effect and Desktop hardware composition. # NOTE: This option was renamed in 0.3.8. SSE Display Tweaks-34705--5-9-1641693323.zip. Choose download type Free Premium; Multi-threaded downloads: ## Set the maximum time scripts are allowed to run per cycle based on current framerate. Powered by Invision Community. - The SkyrimPrefs.ini in the MO2 ini editor # Synchronize presentation for at least n vertical blanks. Sign up for a new account in our community. Only thing I can think might be causing it would possibly be my Dyndoload, but again. If you use a different fUpdateBudgetMS value in Skyrim.ini. You'll need to install some mods for the best experience. Examine the stack to see what's going on. # Use with a flip SwapEffect option for best results. ', 'File \'High performance configuration\' version changed to 0.5.12. Or what. Fix CTD when entering furniture caused by a bad patch in the previous version. TitansBane / Elysium Public master ## Add fMaxTime and fMaxTimeComplex to OSD. # Note that this bug slows down rotation with higher framerates, if you got used to the. Author changed their permission instructions. #Uncomment to set a specific loading-screen frame limit How Reliable Is SSE Display Tweaks? Press and hold on either one to add or remove widgets. # #Fullscreen=false I actually completely uninstalled the game and the few mods I had, and started from scratch. # Setting this or more specific options to -1 disables the respective limit explicitly. Reddit and its partners use cookies and similar technologies to provide you with a better experience. ## Stretch game window across the entire screen in borderless fullscreen mode. The Display Tweaks mod has the settings that will resolve. If you use a high refresh rate or variable refresh rate monitor, the cap will be different: e.g. ## General UI framerate limit. Changed how ForceMaxTimeCalc works and updated option info in config. # Try NVIDIA's ultra low latency mode or AMD anti-lag, it may work even better. We're hiring senior back-end web developers. Ok, I did a fresh install of everything and now I can't get it to go Borderless Full Screen anymore. Users are not allowed to modify this file. So I just recently installed this and have been getting consistent crashes when entering whiterun. ## Ramp up look speed incrementally as the cursor approaches the edge of the screen. By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use. I still can't figure out why I'm getting some kind of motion blur on near objects with this. Added VerticalLookSensitivityFix and SlowTimeCameraMovementFix (EngineFixes), Fixed a mistake in swap chain present hook (introduced in 0.4.16). It has an adjustable sharpening filter too. Enderal: Forgotten Stories (Special Edition) > General Discussions > Topic Details. # In contrast, the old presentation model suffers lower FPS and noticeable stuttering. # AdjustGameSettings=true [Render] ## Select the display mode. # Note: This option overrides 'bFull Screen' in SkyrimPrefs.ini if uncommented. # If Fullscreen=true and EnableVSync=true or FramerateLimit is set, it's recommended you set this to 0. My settings in SSEDisplayTweaks.ini: EnableVSync=false The combo key is Left Shift, as indicated in the config shown above (I am not overriding that setting). # made and heavily scripted mods are to blame. Download and install SKSE (make sure it's the SE version) and make sure to launch skselauncher through MO2. Added VerticalLookSensitivityFix and SlowTimeCameraMovementFix (EngineFixes), Fixed a mistake in swap chain present hook (introduced in 0.4.16). Lacks Steam Workshop support. Im trying to get a stable 60fps. - The BethINI editor. If anything, it might induce ILS or crash your game. # More info: https://docs.microsoft.com/en-us/windows/win32/api/dxgi/nf-dxgi-idxgiswapchain-present. Quick question, while upscaling in fullscreen, how (if in any way) does this interact with the resolution ENB per-pixel posteffects work off of? ## Untie vertical look sensitivity from framerate (EngineFixes), ## Fix camera movement sensitivity during slow time (EngineFixes). ## Untie auto vanity camera rotation speed from framerate. # is off or mode is borderless fullscreen and no limit is set) it defaults to 240. Thank you! Several functions may not work. # Use this alongisde LoadingScreenFramerateLimit=60 to address some issues. # If enabled, OSD will indicate when the scripting engine is under excessive load. # limit of what the game is allowed to request. 17 Sep 2022, 3:54PM | Action by: slavicpotato1. Hover over settings and note descriptions. - The skyrim launcher You need to be a member in order to leave a comment. AE version independence - updated to use address library. # Only in effect when MapMoveKeyboardSpeedFix=true. Added engine bugfix for player controls not working third person, Added exclusive fullscreen scaling mode option, fixed game window position when upscaling (ensure that the game window remains on the same monitor it started), Disabled buffer resizing by default, reduced amount of memory reserved for the trampoline, address library now works when SSE executable name is changed, Properly apply modified flags when the game resizes swap chain buffers (fixes issues with reshade), Fixed possible crash with ForceMaxTimeCalc=true, minor fixes and improvements for upscaling, Fixed maximum frame latency option (had no effect in previous versions), Added option to force minimizing game window on alt-tab, update cursor lock if window position changes, Added 3 more UI framerate limiting options, allow explicit uncaps for limits, Added VSync-off switches for individual framerate limiting options, Version independent, added more UI framerate limiting options, Workaround for the game dumping display mode overrides (Fullscreen and Borderless options) to SkyrimPrefs.ini, Fixed the framerate not getting unlocked (bLockFramerate=0) when limits were not set, Fixed an issue with certain OSDs in borderless mode with tearing enabled, Fixed a corner case issue where VSync wouldn't turn off when UI limits were defined in borderless mode with tearing enabled, Fixed Alternate Conversation Camera letterbox feature conflict, Fixed CTD in borderless mode with EnableTearing=true, adjusted config defaults. They both need to be set to false. SSE Display Tweaks not working Hi! Page 31 of 245 - SSE Display Tweaks - posted in File topics: In response to post #80375808. Check SSE Display Tweaks, which also has options for full-screen/window. I swear I had this disabled already, but it was enabled, so I disabled it again. amount of execution time per cycle controlled by, # fUpdateBudgetMS - 1.2 ms by default, roughly 7% of each cycle at 60 FPS, 17% at 144, 29% at. meaning it will upscale to 1440 but wont downsize correctly so it fits into my computer screen. In order to compare experiences/results/configurations, I'd suggest you include your SkyrimPrefs.ini, SSEDisplayTweaks.ini andSSEDisplayTweaks.log to provide objective unambiguous information. Fixed AutoCenter having no effect unless LockCursor was enabled, Compiled with vs2022 and updated dependencies, Fixed gamepad cursor speed patch on AE (see notes above GamepadCursorSpeedFix option). ## Automatically center the game window on the monitor where it spawns. 'Author now defines their own permission instructions. ## Fixes an issue where you're not able to move in third person at high framerates. Picture is lost, fans stop spinning for a sec and then needs a forced restart. ## Maximum allowed monitor refresh rate. All rights reserved. AE users who maintain their own plugin configuration should make sure that MaxFrameLatency is set to either 0 or 1. ', 'File \'High performance configuration\' version changed to 0.5.10.'. ## Disables scanning missing plugin .ini files. Users are not allowed to use assets from this file under any circumstances. 2.10 The launcher doesn't change the window/fullscreen mode. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, This page was last updated on 04 October 2022, 3:27PM. # Lower values ensure movement works at lower movement speeds/higher framerate. March 7, 2021. Thanks! In earlier versions the option had no effect. OSD: added an indicator to warn the player if the scripting engine is under excessive load (OSDWarnVMOverstressed, read the option annotation in config), OSD: added VRAM usage statistics for diagnosing memory shortage issues (not the same stats as shown in task manager or RTSS, read more in config - OSD section), OSD: properly scale text when resolution doesn't match window size, BorderlessUpscale now on by default - has no effect at native resolution, Various minor optimizations and improvements, 0.4.8-1 hotfix: OSD combo key was ignored, 0.4.8-2: Improved menu event handler efficiency. By Install hundreds of mods with the click of a button. This is another section that requires heavy experimentation. your display resolution isn't as common as 16:9 and 16:10, so you . Back to top #2 Erstam By 2023 Step Modifications ## Locks mouse cursor within the borders of the game window. Posts: 3. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. ## Additional time to keep the loading screen limit active (in seconds). SSEDisplayTweaks.ini is not unique for each profile. # ComboKey uses built-in constants, ToggleKey is a DX scan code (https://www.creationkit.com/index.php?title=Input_Script), # ComboKey=1 and ToggleKey=0xD2 is Left Shift + Insert. This also requires that the game engine is designed to leverage this mode, so only games released in the last 3-4 years might support it. While testing I couldn't notice any difference in performance compared to exclusive fullscreen mode. # found no evidence of that. ## Framerate limit while loading the game. Update for 1.6.342 (beth changed one of the functions the plugin patches, the address library is of no use in such cases), Adjusted freecam movement speed to approximate vanilla at 60 FPS (FreeCameraMovementSpeedFix), AE: fixed crash caused by SetExpressionOverride patch, Previous version had all control fixes turned off by default in the .ini (optional conf. # Valid range: -20 - 20. Added options for positioning and auto-centering the game window (AutoCenter, OffsetX, OffsetY). # At 144 minimum budget is 0.5 ms, 0.3 ms at 240. It is now clear, sensible, and will 'stick' to my brain. Fixed an error reporting message box having swapped caption and text. Also install Address Library. # Provided for convenience. 2023 Step Modifications # Bethesda default is 2 for SE, 1 for AE. # Uncapping the loading scren is supposed to load your game faster, however I've. ', 'File \'SSE Display Tweaks\' description changed. I recommend using a custom config file for SSE Display Tweaks and any other mod with an INI you are customizing (I think this is mentioned as an aside in our instructions). FramerateLimit=97, #Uncomment to set a specific UI frame limit (i.e., in-game menus) Having a 4K monitor but want more FPS of 1080p windowed borderless stretched fullscreen? In Exclusive Fullscreen mode, the GPU and screen are fully controlled by the game which can disable V-Sync and render frames at a pace exceeding the monitor's refresh rate. # Lower values may benefit peformance if your system is struggling to render at 60 FPS. ', 'File \'High performance configuration\' version changed to 0.5.11. ## Number of buffers in the swap chain, including the front buffer. I actually had this problem at one point, and switching from borderless windowed mode to fullscreen mode fixed it for me for some reason. # Note: Values are modified in-memory and are not written to Skyrim.ini. If it's unable to do so (for example if VSync. @Mousetick Thanks for the insights. 17 Sep 2022, 3:54PM | Action by: slavicpotato1. Enable=true, #Uncomment to enable the in-game screen display on by default Was hoping someone could help me narrow this down. Press and hold on the other StandBy views to customize them . # You DO NOT NEED TO MESS WITH THIS SETTING unless you want to lower the refresh rate or, # have a monitor capable of running above 240Hz. # Block only vanilla and DLC loadscreens: # LoadScreenBlock=Skyrim.esm,Dawnguard.esm,Dragonborn.esm,Hearthfires.esm, # Note: In cases where only loadscreens with conditions are allowed, it is possible that none. Privacy Policy. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. # For example, a value of 2 at 60Hz would cut framerate in half. ## Adjust the negative offset of fMaxTimeComplex relative to fMaxTime. eXistenZe, All trademarks are property of their respective owners in the US and other countries. Fixed an error reporting message box having swapped caption and text. All-in-one solution for playing at higher framerates. Espaol - Latinoamrica (Spanish - Latin America). I made that mistake myself a couple of times. Edited by ItsSodiumChloride, 06 February 2021 - 12:38 am. # It's recommended to leave this on auto as the best option will be selected based on detected capabilities. MinimumFramerate=50, #Uncomment to set a havok frame limit (should be equal to FramerateLimit) It's now on by default. They have no effect when commented out. Note that AutoCenter is on by default. ## Determines how scaling is done in exclusive fullscreen mode. # This is done in-memory and is not persistent. file not affected). 2023 Step Modifications It's a more noticeable visual downgrade from native 4K, but not by much. # It's recommended to keep this at 60 and UIFramerateLimitMainVSyncOff to false. sse display tweaks - Reddit post and comment search - SocialGrep Posts (42) Comments (1,926) Sort by: newest oldest top SSE Display Tweaks isnt working 1 I recently installed PredCalibers Ultimate Graphics Mod List and wanted to include SSE display Tweaks so i can unlock the framerate. Anyone use SSE Display Tweaks? InitiallyOn=false. 0 ( 0) ! "EnableTearing" is true by default ? ## Amount of time scripts are alloted at or below 60 FPS (in milliseconds). 'SSE Display Tweaks [version 0.5.12]' September 2022. Also be sure that EnableFPSLimit=false in enblocal.ini. Update for 1.6.342 (beth changed one of the functions the plugin patches, the address library is of no use in such cases), Adjusted freecam movement speed to approximate vanilla at 60 FPS (FreeCameraMovementSpeedFix), AE: fixed crash caused by SetExpressionOverride patch, Previous version had all control fixes turned off by default in the .ini (optional conf. I've checked the both formids and had no mods as far as I am aware that changed or edited those IDs. I only figured it out cause DT has those comments explaining the setting. ## Controls an internal variable related to movement/damping. December 6, 2022 in General Skyrim SE Discussion & Support. # It's recommended to leave this enabled. # Read more about DXGI flip model here: https://devblogs.microsoft.com/directx/dxgi-flip-model/. no dice, either way. When you enable image scaling in Nvidia control panel (in manage 3d options), it adds a bunch of new resolutions to choose from in the game, and then it upscales that to your monitor's native resolution (as long as you're playing fullscreen.) #Uncomment to stretch game window across the entire screen in borderless fullscreen mode I have it enabled in the Mod section. # Note that ULLM has a fixed FPS penalty. Please re-enable javascript to access full functionality. 1 is roughly the. Also, if you do create the custom ini file, make sure there are no spaces at the beginning of each line otherwise the setting wont take effect. I did, but the default settings you've posted don't seem to deviate from anything that I've already tried. # WARNING: Values above 2 could have a negative impact on overall performance. . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Changed MaxFrameLatency setting to 0 (bethesda default value is used). It seems that this is by design. It has an adjustable sharpening filter too. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. so did I, I set the window mode, but it didn't work. is solved. # Placement can affect performance when a framerate limit is being imposed. #Uncomment to enable the in-game screen display using the default toggle (Left Shift + Insert by default) Here for example an excerpt from my log, showing that my crappy hardware doesn't support it: In summary: results will vary depending on each user's specific hardware setup and the only way to ensure that framerates are uncapped for benchmarking purposes in all cases is to switch (temporarily) to Exclusive Fullscreen mode. Log in to view your list of favourite games. Usually poorly. # Also indicates which value is currently in use. Hey dude - great mod, it's resolved some really obscure framerate/frametime issues I was having with the game. # Note: For optimal performance and full feature support when upscaling, your. If usage exceeds the budget, you'll likely experience stuttering. . Powered by Invision Community. I'm really stumped here. # fUpdateBudgetMS = lastCycleTime * (UpdateBudgetBase / 16.66667). when upscaling). # Recommended to leave at default. I carefully followed all of the instructions to uncap frame rates, but my game still seems to be capped at 60 FPS. A space at the beginning of a line seems to act like a commenting character similar to # or ; Left Shift + Insert # WARNING: Don't use flip model in exclusive fullscreen mode, the game might freeze on start. Page 84 of 244 - SSE Display Tweaks - posted in File topics: this doesnt let me upscale the game to 1440p (native res is 1080p) the game wont downsize for my screen. If I bump it down to 67% (which upscales 1440p to 4K) I'm essentially getting the same performance as 1440p at 4K. The game will request the highest, # available refresh rate (as reported by DirectX), but there is no guarantee you'll actually. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. # Note: These options override iSize W and iSize H in SkyrimPrefs.ini. Everything looked good until the final step, when I installed this. New comments cannot be posted and votes cannot be cast. Negative values reverse the movement direction. BorderlessUpscale=true, #Uncomment to set the game resolution. This causes long pauses and "black-outs" or "flashes"when task-switching in Windows as control is transferred from the game to the OS or vice-versa, and resources are swapped in and out of VRAM. # LoadScreenAllow and LoadScreenBlock take comma separated plugin names (case-insensitive). # 240, .. That is, left shift+INS does not toggle the OSD as expected. # Useful in windowed/borderless fullscreen mode. # # true - Exclusive fullscreen mode # false - Windowed mode # # Note: This option overrides 'bFull Screen' in SkyrimPrefs.ini if uncommented. Also your SSEDisplayTweaks.log file while you're at it (located inDocuments/My Games/Skyrim Special Edition/SKSE). # If set to false, fMaxTime and fMaxTimeComplex will be calculated and set automatically based on MaximumFramerate, # option (see below), but you'll lose the performance benefit which comes from re-adjusting these values each, # Consider 'false' as 'static' mode, which calculates physics values automatically so you. # If you want to limit the framerate, you'll have to explicitly configure it here. Easily scale or set the resolution in windowed/borderless fullsceen mode. ## General framerate limit. Use the BethINI settings as instructed by the guide and make adjustments to SSE Display Tweaks. I played about an hour and felt a bit paranoid, like something is bound to break soon. It had to run first. ## fMaxTime and fMaxTimeComplex are not calculated above this threshold. This is expected, no surprise here. I start the game through SKSE and yet nothing changes as if the mod is not even active. Where is your SSEDisplayTweaks.ini file located? # Set this at or above your maximum framerate. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. I was pleasantly surprised to learn that G-Sync works without having. You need to be a member in order to leave a comment. # Overrides iLocation X and iLocation Y in Skyrim.ini. skyrimprefs. I had pointed out this fact back while beta-testing STEP SSE 2.0 and commented on it in one of the Admin topics (Skyrim SE INIs / BethINI / Performance Tuning), but it didn't resonate nor "stick". # Note: In contrast to Havok Fix, the method used here is compatible with any third party OSD tools.

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sse display tweaks fullscreen