Talk to Medli and find out about the dragon's problem. . Find the treasure chest in the corner (you can see it on the map) and open it to get a Joy Pendant. 37. Go straight (you can't go right yet), and fight the enemies waiting for you in the room. But did you know that you can also get some valuable stuff from rats? Items:Skull Necklace, Grappling Hook. Wail on it with your sword. Go open the door with the Big Key. (If you have bait, you can also use them to lure the rats out and buy potion and more bait from them.) Do note, however, that you can only use Warp Jars to teleport to other Warp Jars within the same dungeon. Getting the Dungeon Map Continue down the trail and run across the draw bridges. Defeat the red ChuChu slime and open the rock gate by pressing A. A treasure chest will appear. Smash the pots to the left and roll into the wall to make the pots on the shelves drop. Break any of the dark orbs that appear upon defeating the enemies and collect the Joy Pendants and Skull Necklaces as well. In the next room, you will find a centipede-like creature called a Magtail. Boss Fight - Gohma. The path ahead is quite dangerous, so she gives you something to help, the Grappling Hook. Chapter 1 - Outset Island Chapter 2 - Forsaken Fortress Chapter 3 - Windfall Island Chapter 4 - Dragon Roost Island 4.1 - The Wind Shrine 4.2 - The Rito Aerie 4.3 - Entering Dragon Roost Cavern Chapter 5 - Dragon Roost Cavern Chapter 6 - Forest Haven Chapter 7 - Forbidden Woods Chapter 8 - Nayru's Pearl Chapter 9 - Tower of the Gods Now, you can tell where you are inside any room of the dungeon. Light it on fire and walk down the hallway to the left. When the guards are gone, grab one of the sticks and light it on fire on the right burning torch, then run over and light the two extinguished ones that frame the empty platform. Enter the door to find a room filled with lava in the center. Fire gain and repeat this procedure until you've damaged the shell three times. Jump across the gap and use your sword to defeat it. Talk to Medli and find out about the dragon's problem. Literally. Gohma will try to land swings at you with her claws, but if she misses, they'll get stuck in the ground for a few seconds. From here, turn left and go down the ladder. Pull the next block out as appropriate to reveal it and collect the rupees. Go back through the door above. Try out the "A" special move when the Moblin attacks -- or defeat him the old fashioned way. After you let go, a large piece of the roof falls on Gohmas head and its shell begins to crack. The door will lock after you enter and you will have to find all enemies in this room to unlock it again. The platform will fall down to the first floor. Once you do, you see Valoo go What the? and Link begins to swing. 5.5 Dungeon Boss: GohmaProgress at this pointTotal LifeHeart Pieces 4/44Charts 6/46New in this section It's too narrow to jump onto, but you can cross the gap by just hanging off the ledge and moving left. Grab the Bomb from the Bomb Flower next to the door you came in through and blow up the large rock straight ahead. Grab the wooden stick again and continue down the hallway. Dungeon 1 - Dragon Roost Cavern Part 1. Use your Grappling Hook on the hook above you, then steady yourself and change directions, swinging to the east instead. You're back in the large cave with the lava lake. It's time to go south. Jump to the center of the platform and pull you sword out. Slash at the Magtail bug when its mandibles are open and it'll roll into a ball. Use the platform to jump across the gap to the left side of this room. You'll enter a dark room. You can run across the bridge and attack him with the sword, or you can grab one of the pots next to the door and throw it at him instead to deal some damage. Grapple across the gap here and break the panels on the other side for a chest containing. Jump down and go through the door. Grab one of the wooden stick and use the lit torch to set it on fire. Stand on the switch inside to open the door. It can open the Boss's door. Collect anything they may have dropped and pick up their wooden stick. Top open up the blocked corridor, grab the stick, light it on the torch and set the wooden barricade on fire. But did you know that you can also get some valuable stuff from rats? Simply go to first-person mode and aim your Grappling Hook. The door leads to a path outside. In the entrance room of the Dungeon, with the warp pot, there are two Blue Bokoblin. Defeat the red ChuChu slime and open the rock gate by pressing A. Pull the left statue toward the entrance. Pull the left statue away from the wall, then get behind the statue and pull the second blue statue to the left. Beat those bosses with our frustration-free tactics. Walk back to the middle of the bridge and use a spin attack to cut the ropes holding the bridge. But you can't get across yet. Go to the end of the hall and break through the broken boards blocking the doorway. Here, try to avoid the flames shooting from this wall and cross right after they stop coming out. 11. You can obtain Foreveil by completing the "Tracking Foreveil" Campaign from the map. Smash the damaged barricade with your sword to find another treasure chest. You will see a cage with a platform underneath. Jump into the warp pot and if you emerge from the blue pot, jump into the pot again and you should return to the correct room, near the dungeon boss. At the top of the stairs, there is a locked door on the right and a Kargoroc's nest on the left. Enemies:Keese, Kargaroc From the upper floor, jump down to the rope bridge below and make your way over the walkway to the west portion of the first floor. Go through the door at the top ledge. If youve already acquired the Deluxe Picto Box, whip out your camera and take a picture of Gohma. The moment you enter this room, it seems deserted, except for Valoo's tail. Drop some fish food in front of the rat hole and you'll be offered your choice of potions (for a small fee, of course). Aim at the pipe Medli is standing on and use the Grappling Hook to swing across. Try to avoid fighting on the bridge as you may inadvertently cut a rope and fall off. Begin by equipping the Grappling Hook if it hasn't been equipped already. If you encountered all of them, youll have to jump back into the colored pot a second time to reach the area just outside the boss door. Before fighting the Keese, light the torch stand in the middle of the room. Grab another pot and throw it to the left so that you can get over to the treasure chest. Open the treasure chest to get another Joy Pendant and then go through the door. After you've defeated them, a Kargorok will drop off a fat Moblin. Open the locked door to continue through the dungeon. There is a hidden passage underneath the middle block. In front of you are three statues ContentsThe Legend of Zelda: The Wind Waker HD Komali apologizes for mistrusting Link and ContentsThe Legend of Zelda: The Wind Waker HD A few hits to her eye and she will be defeated. Inside: Treasure Chart #11! Go through the hole and defeat the two Bokoblins you find inside. If you want to try out wiki markup without damaging a page, why not use the sandbox? The way back into the mountain is now clear. Jump down and look to the left. Make a left and hop over the broken walkway to a small platform. Smash the pot above it for another pendant, then the other two for fairies. While we will be able to get a picture of Gohma significantly later in the quest, this is a far more convenient place to get a picture. Kill the two Bokoblins, one of which is hiding in a jar across the bridge. Jump over the ledges to the platform that gets shot up by the flame tower. Once you are above the warp pot, pull out a bomb during your hover. Pull the block out of the wall to climb up and open the treasure chest to the right. Break the nearby pot holding Boko Sticks. Walk towards the paneled section in front of you and a Bokoblin will jump out and attack you. Grab another pot and throw it to the. Defeat the Kargaroc at the top and grab the small key hiding in its nest. What to do? In this room you will find three stacks of blocks and no way to reach the next area. Defeat him, then pick up his sword and use it to break the other barricade. Latch on, swing and jump off to make a piece of the ceiling fall down on your foe. Quickly run to the left and bomb the small rock here to reveal the final warp pot. Climb on top of the rock platform on the east side of the arena and equip your Hook. When there are no ropes holding the bridge in place, just walk into the middle and it'll break and drop you onto the bottom floor. Dragon Roost Cavern Exterior Interior Legend of Zelda: Wind Waker > Dragon Roost Island Temple Theme Mini-Boss: Moblin Boss: Gohma Key Item: Grappling Hook Gameplay: Let's Play, TAS, Speedrun Here's a bunch of key discussion points to take into account when critiquing. Go talk to her. Make sure to dodge her claws and try to get away from her. Go through the door and you'll get to a large chamber with the door to the boss room in the north. Light the second torch and it will cause a treasure chest to appear. Drop off the ledge to the right and grab the bomb located here. Immediately switch into first-person view again and wait for the tail to reappear. You will notice that there is a block embedded in it. Watch out, there's a nasty rat here who likes to steal your money. Make sure you're standing in the center or you may inadvertently cut only a few of the ropes -- and fall off the platform. A treasure chest will appear on the bottom floor. Climb the ladder ahead once the Bokoblin is gone. Drop some fish food in front of the rat hole and you'll be offered your choice of potions (for a small fee, of course). The key to beating this nasty bug is to not attack it directly. A treasure chest will appear. Deliver the Note to Mother to the mail box at the entrance to the Rito cave. A whirlwind also appears in the center of the room. After he does that, defeat him and pick up his sword. After repeating this a few times you'll defeat her, and the great monster will fall, giving you a Heart Container. Then, strike it in the eye with the grappling hook twice to make it curl up in a ball. He's pretty fierce with his polearm, but he drops his guard often. In Part 10, Link faces off against of the root of evil in Dragon Roost Cavern: Gohma. Then hold forward and press B to do a forward slash. You will be at the entrance to a large lava lake. Link can use the Grappling Hook on each of the Bokoblin and it will pull a Joy Butterfly from them. Find the treasure chest in the corner (you can see it on the map) and open it to get a Joy Pendant. The Wind Waker Walkthrough Dragon Roost Cavern. We fight the first boss battle in the game, beat the Dragon. Climb up the steps and make a left. However, you need to be careful not to leap into the lava! Link begins to happily dance as a complete Heart Container falls and the lava solidifies. only exceptions I've noticed so far was the dragon roost boss fight was a little slow (it was a rather quick and easy boss fight for me so didn't really matter). Push the control stick left have him slowly move across the gap. This will cause it to roll up into a ball, and you can jump across and kill it. From there, you can just jump into the colored warp pot in the second room of the dungeon to quickly navigate to the next warp pot, assuming you have encountered them as youve progressed. In the entrance room of the Dungeon, with the warp pot, there are two Blue Bokoblin. Inside, you will find the Dungeon Map. If you need help with wiki markup, see the wiki markup page. In the next room, you'll see a bunch of stacked blocks. The door will lock after you enter and you will have to find all enemies in this room to unlock it again. The locations of every Treasure Chart and Shard (for both GameCube and Wii U editions). Jump off the platform when you reach a wooden walkway on the third floor. Use the grappling hook to swing on the hook in the next room, but don't let go. Optional: Grinding Some Joy Butterflies Light the two torch stands at the end of the hallway to unlock the door. These pots all contain water that will solidify the lava when the two come into contact, forming a platform that will allow you to cross the gap. Open it to find a small key. Whenever this happens, the creature's shell will weaken. Note that you cannot get on your boat until you have gotten the Wind's Requiem from the shrine on the other side of the island AND changed the wind direction to south. They will try to be sneaky and steal Rupees from you. Try your grappling hook on the incoming guard, then follow up with your sword to clear the way. If you repeatedly attack with your sword, Links animation might cause him to accidentally jump into the lava, resetting the room. You're back in the large cave with the lava lake. Open the chest to get another small key. You can collect these and trade them in for something good later. The next gap will contain a column of fire that will flare up periodically. Again use the water in the pots to make yourself a path in the lava -- but there's just one catch: a nasty bug intent on roasting you. This article could use a cleanup Jump across once it is gone and make your way across the bridge while avoiding the Keese nearby. Enough of this jelly can be used to make a Red Potion. When you climb the ladder, you'll see a part of it that is charred. Each time you re-enter the room, the Bokoblin will have another Joy Butterfly for you to collect. Cross the rope bridge and get ready for more battling. Open the chest to get a pendant, then exit through the door in the west. Crawl inside and collect the rupees, then emerge from the passage in the same room. Grab one of the sticks from the pot, then light it on fire, stand at the edge of the level you're on, then throw the stick across the room at the wooden barricade. You will once again be outside. Continue heading clockwise. The warriors are split into pairs and must race their opponent, climb up a big ladder made of vines and timber to grab a treasure ring in a giant nest at the top of the ladder (which Raven remarks as being "too high up to be a crane's, too big to be a stork's, and too poorly constructed to be a raven's"). Turn left and notice the two Bomb Flowers growing on the wall. If you need health, smash one of the pots in the arena. With her armor gone, Gohma will be more aggressive. You can roll into the wall below it to knock it down and kill it. How do you get down without hurting yourself? Grab another pot and throw it to the left so that you can get over to the treasure chest. Inside, you will find the Dragon Tingle Statue. Defeat the Red ChuChus that appear, and open the chest for another small key. When the platform is at the bottom, you can jump through an archway in the wall. Stand in the exact middle of the platform and use a spin attack to cut all three ropes simultaneously. Hop back down off this ledge, and then climb back up the block on the other side. After you kill all the Bokoblins, find one of the Boko Sticks they had and light the torch stand to get a Treasure Chart. Try out the "A" special move when the Moblin attacks or defeat him the old- fashioned way. This monster is Gohma, the boss of the caverns. You want to throw the water pot at the spot where a tower of flames bursts out. The entrance to the main cave is hidden behind three guardian statues. Gohma is the beast that has stirred up Valoo, clawing at his tail in the caverns. Climb up onto the small ledge nearby and then onto a second ledge higher up. The platform will fall down to the first floor. After a few hits, you'll emerge victorious. Pull the block out of the wall to climb up and open the treasure chest to the right. Step inside and stand in the middle on the spiral mark. From there, you can just jump into the colored warp pot in the second room of the dungeon to quickly navigate to the next warp pot, assuming you have encountered them as youve progressed. Climb the ladder and go on ahead through the door. There are two torches in this room, with one of them being lit. This will make him angry and hell stomp around up above the room. Once the rock is gone, go through the door. Now that Gohma is vulnerable, use your Grappling Hook to pull her eye over to you and attack it. Dragon Roost Island - Dragon Roost Island and Dragon Roost Cavern - Walkthrough | The Legend of Zelda: The Wind Waker HD | Gamer Guides As you begin your approach towards the island, the King of Red Lions points out the island. You will get to a pillar with two bomb flowers and another one straight ahead with a large rock. The battle with Gohma will begin and you will notice that Valoos tail is dangling up above the pit of lava. She tells you some creature is doing something awful to Valoo's tail. There are two boulders, one to the left and one directly in front of you. If the Bokoblin doesnt fall off the edge of the platform, kill it and then climb the ladder. Quickly open it to get the Big Key. 1 Making Figurines 1.1 One-time & Limited Chances 1.2 Legendary Pictographs 2 The Rooms 2.1 Dragon Roost Island Room 2.2 Enemy Room 2.3 Forest Haven Room 2.4 Bosses and Mini-Bosses Room 2.5 Ocean Room 2.6 Outset Island Room 2.7 Windfall Island Room Making Figurines Walk to the wall and you will find another large gap. This room is very dark, so break one of the pots and grab a wooden stick. Return to the warp pot at the start of the dungeon. You will get to a locked gate with no enemies or keyhole in sight.
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